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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-19 17:28:33 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-19 17:28:33 +0000
commit1a9320fafb23940d0463e6f384713d0f99fc0c61 (patch)
treed152680dbdc8febf0b5a445ba760255068d72f04 /src/vector.h
parent2f027ebcf8f0ad78f7edf58af7dda94d89034c85 (diff)
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Merged 0.0 changes from revision 3362 to 3580 to trunk.
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+/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_VECTOR_H_
+#define _TMW_VECTOR_H_
+
+/**
+ * Vector class. Represents either a 3D point in space, a velocity or a force.
+ * Provides several convenient operator overloads.
+ */
+class Vector
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Vector():
+ x(0.0f),
+ y(0.0f),
+ z(0.0f)
+ {}
+
+ /**
+ * Constructor.
+ */
+ Vector(float x, float y, float z):
+ x(x),
+ y(y),
+ z(z)
+ {}
+
+ /**
+ * Copy constructor.
+ */
+ Vector(const Vector &v):
+ x(v.x),
+ y(v.y),
+ z(v.z)
+ {}
+
+ /**
+ * Scale vector operator.
+ */
+ Vector operator*(float c) const
+ {
+ return Vector(x * c,
+ y * c,
+ z * c);
+ }
+
+ /**
+ * In-place scale vector operator.
+ */
+ void operator*=(float c)
+ {
+ x *= c;
+ y *= c;
+ z *= c;
+ }
+
+ /**
+ * Scale vector operator.
+ */
+ Vector operator/(float c) const
+ {
+ return Vector(x / c,
+ y / c,
+ z / c);
+ }
+
+ /**
+ * Add vector operator.
+ */
+ Vector operator+(const Vector &v) const
+ {
+ return Vector(x + v.x,
+ y + v.y,
+ z + v.z);
+ }
+
+ /**
+ * In-place add vector operator.
+ */
+ void operator+=(const Vector &v)
+ {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ }
+
+ /**
+ * Substract vector operator.
+ */
+ Vector operator-(const Vector &v) const
+ {
+ return Vector(x - v.x,
+ y - v.y,
+ z - v.z);
+ }
+
+ /**
+ * In-place substract vector operator.
+ */
+ void operator-=(const Vector &v)
+ {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ }
+
+ float x, y, z;
+};
+
+#endif