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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/text.cpp
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/text.cpp')
-rw-r--r--src/text.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/text.cpp b/src/text.cpp
index 83bd6c24..57aaa54f 100644
--- a/src/text.cpp
+++ b/src/text.cpp
@@ -109,6 +109,11 @@ Text::~Text()
}
}
+void Text::setColor(const gcn::Color *color)
+{
+ mColor = color;
+}
+
void Text::adviseXY(int x, int y)
{
textManager->moveText(this, x - mXOffset, y);