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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 13:02:26 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 14:32:45 +0100
commit81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch)
treee2619b16a5331e5760d94be389d0a3a01427293f /src/sprite.h
parentd047db79f7034e0e75a85a656d18f40716d197b9 (diff)
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General code cleanups
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sprite.h b/src/sprite.h
index 3af6eb7c..8eb366d6 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -32,7 +32,7 @@ const int DEFAULT_FRAME_DELAY = 75;
class Sprite
{
public:
- virtual ~Sprite() {}
+ virtual ~Sprite() = default;
/**
* Resets the sprite.
@@ -114,7 +114,7 @@ class Sprite
virtual int getDuration() const = 0;
protected:
- float mAlpha; /**< The alpha opacity used to draw */
+ float mAlpha = 1.0f; /**< The alpha opacity used to draw */
};
#endif // SPRITE_H