summaryrefslogtreecommitdiff
path: root/src/sound.h
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 21:56:38 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 21:56:38 +0200
commit5957475d12c7739fbe69e569316a33588c621c51 (patch)
tree542fb61c4034d477ee8bfe111efca3589471cef1 /src/sound.h
parentd30a53bf394079f2286fcf1faa8932d0becc2980 (diff)
downloadmana-5957475d12c7739fbe69e569316a33588c621c51.tar.gz
mana-5957475d12c7739fbe69e569316a33588c621c51.tar.bz2
mana-5957475d12c7739fbe69e569316a33588c621c51.tar.xz
mana-5957475d12c7739fbe69e569316a33588c621c51.zip
Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/src/sound.h b/src/sound.h
index bfb3837b..1dee55e7 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -68,16 +68,25 @@ class Sound
* @param path The full path to the music file.
* @param ms Duration of fade-in effect (ms)
*/
- void fadeInMusic(const std::string &path, int ms = 2000);
+ void fadeInMusic(const std::string &path, int ms = 1000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
- void fadeOutMusic(int ms);
+ void fadeOutMusic(int ms = 1000);
- int getMaxVolume() const;
+ /**
+ * Fades out a background music and play a new one.
+ *
+ * @param path The full path to the fade in music file.
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutAndPlayMusic(const std::string &path, int ms = 1000);
+
+ int getMaxVolume() const
+ { return MIX_MAX_VOLUME; }
void setMusicVolume(int volume);
void setSfxVolume(int volume);
@@ -91,6 +100,13 @@ class Sound
*/
void playSfx(const std::string &path, int x = 0, int y = 0);
+ /**
+ * The sound logic.
+ * Currently used to check whether the music file can be freed after
+ * a fade out, and whether new music has to be played.
+ */
+ void logic();
+
private:
/** Logs various info about sound device. */
void info();
@@ -98,6 +114,12 @@ class Sound
/** Halts and frees currently playing music. */
void haltMusic();
+ /**
+ * When calling fadeOutAndPlayMusic(),
+ * the music file below will then be played
+ */
+ std::string mNextMusicPath;
+
bool mInstalled;
int mSfxVolume;