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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
commit914d3de7c324cb1ec456892702689718352a7842 (patch)
treeeb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/simpleanimation.cpp
parentfaf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff)
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded 32 values except the map.cpp file. I also added convenience functions in the Game class, centralized the default item icon size, and removed two unused defines in being.cpp.
Diffstat (limited to 'src/simpleanimation.cpp')
-rw-r--r--src/simpleanimation.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp
index 7ef433ea..24a17ce7 100644
--- a/src/simpleanimation.cpp
+++ b/src/simpleanimation.cpp
@@ -21,6 +21,7 @@
#include "simpleanimation.h"
+#include "game.h"
#include "graphics.h"
#include "log.h"
@@ -132,15 +133,19 @@ void SimpleAnimation::initializeAnimation(xmlNodePtr animationNode)
return;
// Get animation frames
- for ( xmlNodePtr frameNode = animationNode->xmlChildrenNode;
- frameNode;
+ for (xmlNodePtr frameNode = animationNode->xmlChildrenNode; frameNode;
frameNode = frameNode->next)
{
int delay = XML::getProperty(frameNode, "delay", 0);
int offsetX = XML::getProperty(frameNode, "offsetX", 0);
int offsetY = XML::getProperty(frameNode, "offsetY", 0);
- offsetY -= imageset->getHeight() - 32;
- offsetX -= imageset->getWidth() / 2 - 16;
+ Game *game = Game::instance();
+ if (game)
+ {
+ offsetX -= imageset->getWidth() / 2
+ - game->getCurrentTileWidth() / 2;
+ offsetY -= imageset->getHeight() - game->getCurrentTileHeight();
+ }
if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
{