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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
commitba5b70974c5dfa0be3105e72a0a012455b28e7a9 (patch)
treeb79f9f46cc30eb2a1196b79392831af144fabc22 /src/simpleanimation.cpp
parent852ff45c35c422b5264487669934b392a8657465 (diff)
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Made possible to separate the dye colors and channels
for particle effects. It is now possible to write, for instance: <particlefx>my-particle-file.xml|#cbcb78,345678</particlefx> and in my-particle-file.xml: ... <property image="my-image.png|W" /> ... This will permit the use (and reuse) of generic particle files.
Diffstat (limited to 'src/simpleanimation.cpp')
-rw-r--r--src/simpleanimation.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp
index 24a17ce7..c6dc1efe 100644
--- a/src/simpleanimation.cpp
+++ b/src/simpleanimation.cpp
@@ -26,6 +26,7 @@
#include "log.h"
#include "resources/animation.h"
+#include "resources/dye.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
@@ -39,13 +40,14 @@ SimpleAnimation::SimpleAnimation(Animation *animation):
{
}
-SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode):
+SimpleAnimation::SimpleAnimation(xmlNodePtr animationNode,
+ const std::string& dyePalettes):
mAnimation(new Animation),
mAnimationTime(0),
mAnimationPhase(0),
mInitialized(false)
{
- initializeAnimation(animationNode);
+ initializeAnimation(animationNode, dyePalettes);
mCurrentFrame = mAnimation->getFrame(0);
}
@@ -116,13 +118,21 @@ Image *SimpleAnimation::getCurrentImage() const
return NULL;
}
-void SimpleAnimation::initializeAnimation(xmlNodePtr animationNode)
+void SimpleAnimation::initializeAnimation(xmlNodePtr animationNode,
+ const std::string& dyePalettes)
{
mInitialized = false;
if (!animationNode)
return;
+ std::string imagePath = XML::getProperty(animationNode,
+ "imageset", "");
+
+ // Instanciate the dye coloration.
+ if (!imagePath.empty() && !dyePalettes.empty())
+ Dye::instantiate(imagePath, dyePalettes);
+
ImageSet *imageset = ResourceManager::getInstance()->getImageSet(
XML::getProperty(animationNode, "imageset", ""),
XML::getProperty(animationNode, "width", 0),