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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-27 10:51:33 +0000
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-27 10:51:33 +0000
commit254c3db4a39aa35274fd7cd4ec2cccde5b92d71b (patch)
tree01c1b5ad71794c02b03d9c45f2c4b5043bc03163 /src/sdlgraphics.cpp
parent81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (diff)
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Added VSync and windowed fullscreen options
The configuration and setup UI were adjusted to the new options. This also fixes issues in applying new video settings. Default resolution was changed from 800x600 to 1280x720. VSync is enabled by default while FPS limit was disabled. Display aspect ratio for the resolution options. I had to work around some macOS issues: * Don't change window size when it appears to be "maximized", since it just changes the rendering area while leaving the window maximized. * Unset fullscreen display mode temporarily to allow changing resolutions, otherwise the rendering area no longer matches the screen and mouse input is also off. * Removed SDL_WINDOW_ALLOW_HIGHDPI for now because it causes issues on macOS, since we're not actually handling the scaling factor. A Video class and an SDLGraphics subclass were split off from Graphics. This setup has Less duplication and leaves the OpenGLGraphics and SDLGraphics better separated. Fixes #57 Fixes #58
Diffstat (limited to 'src/sdlgraphics.cpp')
-rw-r--r--src/sdlgraphics.cpp304
1 files changed, 304 insertions, 0 deletions
diff --git a/src/sdlgraphics.cpp b/src/sdlgraphics.cpp
new file mode 100644
index 00000000..b7f80fd2
--- /dev/null
+++ b/src/sdlgraphics.cpp
@@ -0,0 +1,304 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2012 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "sdlgraphics.h"
+
+#include "log.h"
+#include "resources/image.h"
+
+#include <guichan/exception.hpp>
+
+SDLGraphics::SDLGraphics(SDL_Window *window, SDL_Renderer *renderer)
+ : mWindow(window)
+ , mRenderer(renderer)
+{
+ Image::setRenderer(mRenderer);
+
+ SDL_GetRendererOutputSize(mRenderer, &mWidth, &mHeight);
+
+ SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+
+ if (const char *driver = SDL_GetCurrentVideoDriver())
+ logger->log("Using video driver: %s", driver);
+ else
+ logger->log("Using video driver: not initialized");
+
+ SDL_RendererInfo info;
+
+ if (SDL_GetRendererInfo(renderer, &info) == 0) {
+ logger->log("Using renderer: %s", info.name);
+
+ logger->log("The renderer is a software fallback: %s",
+ (info.flags & SDL_RENDERER_SOFTWARE) ? "yes" : "no");
+ logger->log("The renderer is hardware accelerated: %s",
+ (info.flags & SDL_RENDERER_ACCELERATED) ? "yes" : "no");
+ logger->log("Vsync: %s",
+ (info.flags & SDL_RENDERER_PRESENTVSYNC) ? "on" : "off");
+ logger->log("Renderer supports rendering to texture: %s",
+ (info.flags & SDL_RENDERER_TARGETTEXTURE) ? "yes" : "no");
+ logger->log("Max texture size: %dx%d",
+ info.max_texture_width, info.max_texture_height);
+ }
+}
+
+SDLGraphics::~SDLGraphics()
+{
+ SDL_DestroyRenderer(mRenderer);
+}
+
+void SDLGraphics::setVSync(bool sync)
+{
+#if SDL_VERSION_ATLEAST(2, 0, 18)
+ SDL_RenderSetVSync(mRenderer, sync ? SDL_TRUE : SDL_FALSE);
+#endif
+}
+
+void SDLGraphics::videoResized(int w, int h)
+{
+ SDL_GetRendererOutputSize(mRenderer, &mWidth, &mHeight);
+}
+
+bool SDLGraphics::drawRescaledImage(Image *image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height,
+ int desiredWidth, int desiredHeight,
+ bool useColor)
+{
+ // Check that preconditions for blitting are met.
+ if (!image || !image->mTexture)
+ return false;
+
+ dstX += mClipStack.top().xOffset;
+ dstY += mClipStack.top().yOffset;
+
+ srcX += image->mBounds.x;
+ srcY += image->mBounds.y;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ dstRect.x = dstX; dstRect.y = dstY;
+ srcRect.x = srcX; srcRect.y = srcY;
+ srcRect.w = width;
+ srcRect.h = height;
+ dstRect.w = desiredWidth;
+ dstRect.h = desiredHeight;
+
+ return !(SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect) < 0);
+}
+
+void SDLGraphics::drawRescaledImagePattern(Image *image,
+ int x, int y,
+ int w, int h,
+ int scaledWidth,
+ int scaledHeight)
+{
+ // Check that preconditions for blitting are met.
+ if (!image || !image->mTexture)
+ return;
+
+ if (scaledHeight <= 0 || scaledWidth <= 0)
+ return;
+
+ for (int py = 0; py < h; py += scaledHeight) // Y position on pattern plane
+ {
+ int dh = (py + scaledHeight >= h) ? h - py : scaledHeight;
+ int srcY = image->mBounds.y;
+ int dstY = y + py + mClipStack.top().yOffset;
+
+ for (int px = 0; px < w; px += scaledWidth) // X position on pattern plane
+ {
+ int dw = (px + scaledWidth >= w) ? w - px : scaledWidth;
+ int srcX = image->mBounds.x;
+ int dstX = x + px + mClipStack.top().xOffset;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ dstRect.x = dstX; dstRect.y = dstY;
+ dstRect.w = dw; dstRect.h = dh;
+ srcRect.x = srcX; srcRect.y = srcY;
+ srcRect.w = dw; srcRect.h = dh;
+
+ if (SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect))
+ return;
+ }
+ }
+}
+
+void SDLGraphics::updateScreen()
+{
+ SDL_RenderPresent(mRenderer);
+}
+
+SDL_Surface *SDLGraphics::getScreenshot()
+{
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ int rmask = 0xff000000;
+ int gmask = 0x00ff0000;
+ int bmask = 0x0000ff00;
+#else
+ int rmask = 0x000000ff;
+ int gmask = 0x0000ff00;
+ int bmask = 0x00ff0000;
+#endif
+ int amask = 0x00000000;
+
+ SDL_Surface *screenshot = SDL_CreateRGBSurface(0, mWidth,
+ mHeight, 24, rmask, gmask, bmask, amask);
+
+ SDL_RenderReadPixels(mRenderer, nullptr,
+ screenshot->format->format,
+ screenshot->pixels,
+ screenshot->pitch);
+
+ return screenshot;
+}
+
+bool SDLGraphics::pushClipArea(gcn::Rectangle area)
+{
+ bool result = Graphics::pushClipArea(area);
+ updateSDLClipRect();
+ return result;
+}
+
+void SDLGraphics::popClipArea()
+{
+ Graphics::popClipArea();
+ updateSDLClipRect();
+}
+
+void SDLGraphics::updateSDLClipRect()
+{
+ if (mClipStack.empty())
+ {
+ SDL_RenderSetClipRect(mRenderer, nullptr);
+ return;
+ }
+
+ const gcn::ClipRectangle &carea = mClipStack.top();
+ SDL_Rect rect;
+ rect.x = carea.x;
+ rect.y = carea.y;
+ rect.w = carea.width;
+ rect.h = carea.height;
+
+ SDL_RenderSetClipRect(mRenderer, &rect);
+}
+
+void SDLGraphics::drawPoint(int x, int y)
+{
+ if (mClipStack.empty())
+ {
+ throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+ }
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+
+ x += top.xOffset;
+ y += top.yOffset;
+
+ if (!top.isPointInRect(x, y))
+ return;
+
+ SDL_SetRenderDrawColor(mRenderer,
+ (Uint8)(mColor.r),
+ (Uint8)(mColor.g),
+ (Uint8)(mColor.b),
+ (Uint8)(mColor.a));
+ SDL_RenderDrawPoint(mRenderer, x, y);
+}
+
+void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
+{
+ if (mClipStack.empty())
+ {
+ throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+ }
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+
+ x1 += top.xOffset;
+ y1 += top.yOffset;
+ x2 += top.xOffset;
+ y2 += top.yOffset;
+
+ SDL_SetRenderDrawColor(mRenderer,
+ (Uint8)(mColor.r),
+ (Uint8)(mColor.g),
+ (Uint8)(mColor.b),
+ (Uint8)(mColor.a));
+ SDL_RenderDrawLine(mRenderer, x1, y1, x2, y2);
+}
+
+void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
+{
+ if (mClipStack.empty())
+ {
+ throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+ }
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+
+ SDL_Rect rect;
+ rect.x = rectangle.x + top.xOffset;
+ rect.y = rectangle.y + top.yOffset;
+ rect.w = rectangle.width;
+ rect.h = rectangle.height;
+
+ SDL_SetRenderDrawColor(mRenderer,
+ (Uint8)(mColor.r),
+ (Uint8)(mColor.g),
+ (Uint8)(mColor.b),
+ (Uint8)(mColor.a));
+ SDL_RenderDrawRect(mRenderer, &rect);
+}
+
+void SDLGraphics::fillRectangle(const gcn::Rectangle &rectangle)
+{
+ if (mClipStack.empty())
+ {
+ throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
+ }
+
+ const gcn::ClipRectangle &top = mClipStack.top();
+
+ gcn::Rectangle area = rectangle;
+ area.x += top.xOffset;
+ area.y += top.yOffset;
+
+ if(!area.isIntersecting(top))
+ {
+ return;
+ }
+
+ SDL_Rect rect;
+ rect.x = area.x;
+ rect.y = area.y;
+ rect.w = area.width;
+ rect.h = area.height;
+
+ SDL_SetRenderDrawColor(mRenderer,
+ (Uint8)(mColor.r),
+ (Uint8)(mColor.g),
+ (Uint8)(mColor.b),
+ (Uint8)(mColor.a));
+ SDL_RenderFillRect(mRenderer, &rect);
+}