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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
commit627d4d27d594fb7356c3d4e9f4cb45eff77c1e48 (patch)
tree8ef849bef7fd774b61057f563fc06fc1180ed8b0 /src/resources
parent863f3f15f091378c762c0a6f8f30b8f33bb399e4 (diff)
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Fixed showing death bitmap when other players die and fixed the black hair
problem.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/mapreader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index c5f3b837..819401ed 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -295,7 +295,6 @@ int MapReader::getProperty(xmlNodePtr node, const char* name, int def)
Image *MapReader::getTileWithGid(int gid)
{
- std::vector<Tileset*>::iterator i;
Tileset *set = getTilesetWithGid(gid);
if (set) {