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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
commit9e4f25acd69489d949104eebec690ce5586849e6 (patch)
treedc4fe4483ece1a374bc44280c72e43cfd5725feb /src/resources
parent34e18a818a7696629515c39b920ba35b64832748 (diff)
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OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find a
nicer approach after the release.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/image.cpp359
-rw-r--r--src/resources/image.h26
-rw-r--r--src/resources/mapreader.h26
3 files changed, 214 insertions, 197 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index bb8d7c9a..eb550a3a 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -21,22 +21,25 @@
* $Id$
*/
+#include "../main.h"
#include "../log.h"
#include "image.h"
#include <iostream>
#include <SDL_image.h>
-#ifndef USE_OPENGL
Image::Image(SDL_Surface *image):
image(image)
-#else
-Image::Image(GLuint image, int width, int height, int texWidth, int texHeight):
- image(image),
+{
+ // Default to opaque
+ alpha = 1.0f;
+}
+
+Image::Image(GLuint glimage, int width, int height, int texWidth, int texHeight):
+ glimage(glimage),
width(width),
height(height),
texWidth(texWidth),
texHeight(texHeight)
-#endif
{
// Default to opaque
alpha = 1.0f;
@@ -134,209 +137,214 @@ Image* Image::load(void* buffer, unsigned int bufferSize)
SDL_SetAlpha(tmpImage, SDL_SRCALPHA | SDL_RLEACCEL, SDL_ALPHA_OPAQUE);
}
-#ifndef USE_OPENGL
+ if (!useOpenGL) {
+ // Set color key and alpha blending optins, and convert the surface to the
+ // current display format
+ SDL_Surface *prevImage = tmpImage;
+ if (hasAlpha) {
+ image = SDL_DisplayFormatAlpha(tmpImage);
+ }
+ else {
+ image = SDL_DisplayFormat(tmpImage);
+ }
+ SDL_FreeSurface(prevImage);
- // Set color key and alpha blending optins, and convert the surface to the
- // current display format
- SDL_Surface *prevImage = tmpImage;
- if (hasAlpha) {
- image = SDL_DisplayFormatAlpha(tmpImage);
- }
- else {
- image = SDL_DisplayFormat(tmpImage);
- }
- SDL_FreeSurface(prevImage);
+ if (image == NULL) {
+ logger->log("Error: Image convert failed.");
+ return NULL;
+ }
- if (image == NULL) {
- logger->log("Error: Image convert failed.");
- return NULL;
+ return new Image(image);
}
+#ifdef USE_OPENGL
+ else {
+ int width = tmpImage->w;
+ int height = tmpImage->h;
+ int realWidth = 1, realHeight = 1;
- return new Image(image);
-
-#else
-
- int width = tmpImage->w;
- int height = tmpImage->h;
- int realWidth = 1, realHeight = 1;
-
- while (realWidth < width && realWidth < 1024) {
- realWidth *= 2;
- }
+ while (realWidth < width && realWidth < 1024) {
+ realWidth *= 2;
+ }
- while (realHeight < height && realHeight < 1024) {
- realHeight *= 2;
- }
+ while (realHeight < height && realHeight < 1024) {
+ realHeight *= 2;
+ }
- SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
- SDL_Surface *oldImage = tmpImage;
- tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32,
- rmask, gmask, bmask, amask);
+ SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
+ SDL_Surface *oldImage = tmpImage;
+ tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32,
+ rmask, gmask, bmask, amask);
- if (tmpImage == NULL) {
- logger->log("Error, image convert failed: out of memory");
- return NULL;
- }
+ if (tmpImage == NULL) {
+ logger->log("Error, image convert failed: out of memory");
+ return NULL;
+ }
- SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
- SDL_FreeSurface(oldImage);
+ SDL_BlitSurface(oldImage, NULL, tmpImage, NULL);
+ SDL_FreeSurface(oldImage);
- GLuint texture;
- glGenTextures(1, &texture);
- logger->log("Binding texture %d (%dx%d)",
- texture, tmpImage->w, tmpImage->h);
- glBindTexture(GL_TEXTURE_2D, texture);
+ GLuint texture;
+ glGenTextures(1, &texture);
+ logger->log("Binding texture %d (%dx%d)",
+ texture, tmpImage->w, tmpImage->h);
+ glBindTexture(GL_TEXTURE_2D, texture);
- if (SDL_MUSTLOCK(tmpImage)) {
- SDL_LockSurface(tmpImage);
- }
+ if (SDL_MUSTLOCK(tmpImage)) {
+ SDL_LockSurface(tmpImage);
+ }
- glTexImage2D(
- GL_TEXTURE_2D, 0, 4,
- tmpImage->w, tmpImage->h,
- 0, GL_RGBA, GL_UNSIGNED_BYTE,
- tmpImage->pixels);
+ glTexImage2D(
+ GL_TEXTURE_2D, 0, 4,
+ tmpImage->w, tmpImage->h,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ tmpImage->pixels);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- if (SDL_MUSTLOCK(tmpImage)) {
- SDL_UnlockSurface(tmpImage);
- }
+ if (SDL_MUSTLOCK(tmpImage)) {
+ SDL_UnlockSurface(tmpImage);
+ }
- SDL_FreeSurface(tmpImage);
+ SDL_FreeSurface(tmpImage);
- GLenum error = glGetError();
- if (error)
- {
- std::string errmsg = "Unkown error";
- switch (error)
+ GLenum error = glGetError();
+ if (error)
{
- case GL_INVALID_ENUM:
- errmsg = "GL_INVALID_ENUM";
- break;
- case GL_INVALID_VALUE:
- errmsg = "GL_INVALID_VALUE";
- break;
- case GL_INVALID_OPERATION:
- errmsg = "GL_INVALID_OPERATION";
- break;
- case GL_STACK_OVERFLOW:
- errmsg = "GL_STACK_OVERFLOW";
- break;
- case GL_STACK_UNDERFLOW:
- errmsg = "GL_STACK_UNDERFLOW";
- break;
- case GL_OUT_OF_MEMORY:
- errmsg = "GL_OUT_OF_MEMORY";
- break;
+ std::string errmsg = "Unkown error";
+ switch (error)
+ {
+ case GL_INVALID_ENUM:
+ errmsg = "GL_INVALID_ENUM";
+ break;
+ case GL_INVALID_VALUE:
+ errmsg = "GL_INVALID_VALUE";
+ break;
+ case GL_INVALID_OPERATION:
+ errmsg = "GL_INVALID_OPERATION";
+ break;
+ case GL_STACK_OVERFLOW:
+ errmsg = "GL_STACK_OVERFLOW";
+ break;
+ case GL_STACK_UNDERFLOW:
+ errmsg = "GL_STACK_UNDERFLOW";
+ break;
+ case GL_OUT_OF_MEMORY:
+ errmsg = "GL_OUT_OF_MEMORY";
+ break;
+ }
+ logger->log("Error: Image GL import failed: %s", errmsg.c_str());
+ return NULL;
}
- logger->log("Error: Image GL import failed: %s", errmsg.c_str());
- return NULL;
- }
- return new Image(texture, width, height, realWidth, realHeight);
+ return new Image(texture, width, height, realWidth, realHeight);
+ }
#endif
+
+ return NULL;
}
void Image::unload()
{
// Free the image surface.
-#ifndef USE_OPENGL
- if (image != NULL) {
- SDL_FreeSurface(image);
- image = NULL;
- loaded = false;
+ if (!useOpenGL) {
+ if (image != NULL) {
+ SDL_FreeSurface(image);
+ image = NULL;
+ loaded = false;
+ }
}
-#endif
loaded = false;
}
int Image::getWidth() const
{
-#ifndef USE_OPENGL
- if (image != NULL) {
- return image->w;
+ if (!useOpenGL) {
+ if (image != NULL) {
+ return image->w;
+ }
+ }
+ else {
+ return width;
}
-#else
- return width;
-#endif
return 0;
}
int Image::getHeight() const
{
-#ifndef USE_OPENGL
- if (image != NULL) {
- return image->h;
+ if (!useOpenGL) {
+ if (image != NULL) {
+ return image->h;
+ }
+ }
+ else {
+ return height;
}
-#else
- return height;
-#endif
return 0;
}
Image *Image::getSubImage(int x, int y, int width, int height)
{
// Create a new clipped sub-image
-#ifdef USE_OPENGL
- return new SubImage(this, image, x, y, width, height, texWidth, texHeight);
-#else
- return new SubImage(this, image, x, y, width, height);
-#endif
+ if (useOpenGL) {
+ return new SubImage(this, glimage, x, y, width, height, texWidth, texHeight);
+ }
+ else {
+ return new SubImage(this, image, x, y, width, height);
+ }
}
bool Image::draw_deprecated(SDL_Surface *screen, int srcX, int srcY, int dstX, int dstY,
int width, int height)
{
-#ifndef USE_OPENGL
- // Check that preconditions for blitting are met.
- if (screen == NULL || image == NULL) return false;
-
- SDL_Rect dstRect;
- SDL_Rect srcRect;
- dstRect.x = dstX; dstRect.y = dstY;
- srcRect.x = srcX; srcRect.y = srcY;
- srcRect.w = width;
- srcRect.h = height;
-
- if (SDL_BlitSurface(image, &srcRect, screen, &dstRect) < 0) {
- return false;
+ if (!useOpenGL) {
+ // Check that preconditions for blitting are met.
+ if (screen == NULL || image == NULL) return false;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ dstRect.x = dstX; dstRect.y = dstY;
+ srcRect.x = srcX; srcRect.y = srcY;
+ srcRect.w = width;
+ srcRect.h = height;
+
+ if (SDL_BlitSurface(image, &srcRect, screen, &dstRect) < 0) {
+ return false;
+ }
+ }
+#ifdef USE_OPENGL
+ else {
+ // Find OpenGL texture coordinates
+ float texX1 = srcX / (float)texWidth;
+ float texY1 = srcY / (float)texHeight;
+ float texX2 = (srcX + width) / (float)texWidth;
+ float texY2 = (srcY + height) / (float)texHeight;
+
+ glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ glBindTexture(GL_TEXTURE_2D, glimage);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+
+ // Draw a textured quad -- the image
+ glBegin(GL_QUADS);
+ glTexCoord2f(texX1, texY1);
+ glVertex3i(dstX, dstY, 0);
+
+ glTexCoord2f(texX2, texY1);
+ glVertex3i(dstX + width, dstY, 0);
+
+ glTexCoord2f(texX2, texY2);
+ glVertex3i(dstX + width, dstY + height, 0);
+
+ glTexCoord2f(texX1, texY2);
+ glVertex3i(dstX, dstY + height, 0);
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
-
-#else
-
- // Find OpenGL texture coordinates
- float texX1 = srcX / (float)texWidth;
- float texY1 = srcY / (float)texHeight;
- float texX2 = (srcX + width) / (float)texWidth;
- float texY2 = (srcY + height) / (float)texHeight;
-
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
- glBindTexture(GL_TEXTURE_2D, image);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
-
- // Draw a textured quad -- the image
- glBegin(GL_QUADS);
- glTexCoord2f(texX1, texY1);
- glVertex3i(dstX, dstY, 0);
-
- glTexCoord2f(texX2, texY1);
- glVertex3i(dstX + width, dstY, 0);
-
- glTexCoord2f(texX2, texY2);
- glVertex3i(dstX + width, dstY + height, 0);
-
- glTexCoord2f(texX1, texY2);
- glVertex3i(dstX, dstY + height, 0);
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-
#endif
return true;
}
@@ -350,10 +358,10 @@ void Image::setAlpha(float a)
{
alpha = a;
-#ifndef USE_OPENGL
- // Set the alpha value this image is drawn at
- SDL_SetAlpha(image, SDL_SRCALPHA | SDL_RLEACCEL, (int)(255 * alpha));
-#endif
+ if (!useOpenGL) {
+ // Set the alpha value this image is drawn at
+ SDL_SetAlpha(image, SDL_SRCALPHA | SDL_RLEACCEL, (int)(255 * alpha));
+ }
}
float Image::getAlpha()
@@ -365,16 +373,23 @@ float Image::getAlpha()
// SubImage Class
//============================================================================
-#ifndef USE_OPENGL
SubImage::SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height):
- Image(image),
-#else
+ Image(image), parent(parent)
+{
+ parent->incRef();
+
+ // Set up the rectangle.
+ rect.x = x;
+ rect.y = y;
+ rect.w = width;
+ rect.h = height;
+}
+
+//SubImage::SubImage((GLuint*)Image *parent, GLuint glimage,
SubImage::SubImage(Image *parent, GLuint image,
int x, int y, int width, int height, int texWidth, int texHeight):
- Image(image, width, height, texWidth, texHeight),
-#endif
- parent(parent)
+ Image(image, width, height, texWidth, texHeight), parent(parent)
{
parent->incRef();
@@ -387,9 +402,9 @@ SubImage::SubImage(Image *parent, GLuint image,
SubImage::~SubImage()
{
-#ifndef USE_OPENGL
- image = NULL;
-#endif
+ if (!useOpenGL) {
+ image = NULL;
+ }
parent->decRef();
}
diff --git a/src/resources/image.h b/src/resources/image.h
index 9151a869..cfa42330 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -26,9 +26,7 @@
#include "resource.h"
#include <SDL.h>
-#ifdef USE_OPENGL
#include <SDL_opengl.h>
-#endif
/**
@@ -120,23 +118,21 @@ class Image : public Resource
/**
* Constructor.
*/
-#ifdef USE_OPENGL
- Image(GLuint image,
- int width, int height,
- int texWidth, int texHeight);
-#else
+//#ifdef USE_OPENGL
+ Image(GLuint glimage, int width, int height, int texWidth, int texHeight);
+//#else
Image(SDL_Surface *image);
-#endif
+//#endif
bool loaded;
-#ifdef USE_OPENGL
- GLuint image;
+//#ifdef USE_OPENGL
+ GLuint glimage;
int width, height;
int texWidth, texHeight;
-#else
+//#else
SDL_Surface *image;
-#endif
+//#endif
float alpha;
};
@@ -149,13 +145,13 @@ class SubImage : public Image
/**
* Constructor.
*/
-#ifndef USE_OPENGL
+//#ifndef USE_OPENGL
SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height);
-#else
+//#else
SubImage(Image *parent, GLuint image, int x, int y,
int width, int height, int texWidth, int textHeight);
-#endif
+//#endif
/**
* Destructor.
diff --git a/src/resources/mapreader.h b/src/resources/mapreader.h
index d0faac6d..be38afeb 100644
--- a/src/resources/mapreader.h
+++ b/src/resources/mapreader.h
@@ -57,48 +57,54 @@ class MapReader
/**
* Read an XML map from a file.
*/
- static Map *readMap(const std::string &filename);
+ static Map*
+ readMap(const std::string &filename);
/**
* Read an XML map from a parsed XML tree. The path is used to find the
* location of referenced tileset images.
*/
- static Map *readMap(xmlNodePtr node, const std::string &path);
+ static Map*
+ readMap(xmlNodePtr node, const std::string &path);
private:
/**
* Reads a map layer.
*/
- static void readLayer(xmlNodePtr node, Map *map, int layer);
+ static void
+ readLayer(xmlNodePtr node, Map *map, int layer);
/**
* Reads a tile set.
*/
- static Tileset *readTileset(xmlNodePtr node, const std::string &path,
- Map *map);
+ static Tileset*
+ readTileset(xmlNodePtr node, const std::string &path, Map *map);
/**
* Gets an integer property from an xmlNodePtr.
*/
- static int getProperty(xmlNodePtr node, const char* name, int def);
+ static int
+ getProperty(xmlNodePtr node, const char* name, int def);
/**
* Converts a global tile id to the Image* pointing to the associated
* tile image.
*/
- static Image *getTileWithGid(int gid);
+ static Image*
+ getTileWithGid(int gid);
/**
* Finds the tile set that a tile with the given global id is part of.
*/
- static Tileset *MapReader::getTilesetWithGid(int gid);
+ static Tileset*
+ getTilesetWithGid(int gid);
/**
* Sets a tile using a global tile id. Used by the layer loading
* routine.
*/
- static void MapReader::setTileWithGid(
- Map *map, int x, int y, int layer, int gid);
+ static void
+ setTileWithGid(Map *map, int x, int y, int layer, int gid);
static std::vector<Tileset*> tilesets;
};