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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-10 00:15:14 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-10 00:15:14 +0200
commite36861eaef6f178543bd1029809da3ce1bab0e55 (patch)
tree2aca21da04f8c7816e4cb93fa7327a1b1b36ad52 /src/resources
parent9b680f95087290315c24a04535f1626acd8ec9a7 (diff)
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Some tweaks to wallpaper loading code
Mainly to conform better with coding conventions.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/resourcemanager.h6
-rw-r--r--src/resources/wallpaper.cpp56
-rw-r--r--src/resources/wallpaper.h1
3 files changed, 32 insertions, 31 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 828c5b0a..17ce7cae 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -48,13 +48,11 @@ class ResourceManager
typedef Resource *(*loader)(void *, unsigned);
typedef Resource *(*generator)(void *);
- /**
- * Constructor.
- */
ResourceManager();
/**
- * Destructor.
+ * Destructor. Cleans up remaining resources, warning about resources
+ * that were still referenced.
*/
~ResourceManager();
diff --git a/src/resources/wallpaper.cpp b/src/resources/wallpaper.cpp
index 2c8c4a00..07f6ecb6 100644
--- a/src/resources/wallpaper.cpp
+++ b/src/resources/wallpaper.cpp
@@ -19,35 +19,36 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include <algorithm>
-#include <cstring>
-#include <physfs.h>
-
#include "resources/wallpaper.h"
#include "log.h"
#include "utils/strprintf.h"
-#define WALLPAPER_FOLDER "graphics/images/"
+#include <algorithm>
+#include <cstring>
+#include <vector>
-#define WALLPAPER_BASE "login_wallpaper"
+#include <physfs.h>
-struct wallpaper {
- Uint16 width;
- Uint16 height;
+#define WALLPAPER_FOLDER "graphics/images/"
+#define WALLPAPER_BASE "login_wallpaper"
+
+struct WallpaperSize
+{
+ int width;
+ int height;
};
-std::vector<struct wallpaper> wallpapers;
-bool haveBackup; // Is the backup (no size given) version availabnle?
+static std::vector<WallpaperSize> wallpaperSizes;
+static bool haveBackup; // Is the backup (no size given) version available?
-bool wallpaperCompare(struct wallpaper x, struct wallpaper y)
+bool wallpaperCompare(WallpaperSize a, WallpaperSize b)
{
- int aX = x.width * x.height;
- int aY = y.width * y.height;
+ int aa = a.width * a.height;
+ int ab = b.width * b.height;
- if (aX > aY || (aX == aY && x.width > y.width)) return true;
- return false;
+ return (aa > ab || (aa == ab && a.width > b.width));
}
void Wallpaper::loadWallpapers()
@@ -58,7 +59,7 @@ void Wallpaper::loadWallpapers()
int width;
int height;
- wallpapers.clear();
+ wallpaperSizes.clear();
haveBackup = false;
@@ -76,33 +77,36 @@ void Wallpaper::loadWallpapers()
else if (sscanf(*i, WALLPAPER_BASE "_%dx%d.png",
&width, &height) == 2)
{
- struct wallpaper wp;
+ WallpaperSize wp;
wp.width = width;
wp.height = height;
- wallpapers.push_back(wp);
+ wallpaperSizes.push_back(wp);
}
}
}
PHYSFS_freeList(imgs);
- std::sort(wallpapers.begin(), wallpapers.end(), wallpaperCompare);
+ std::sort(wallpaperSizes.begin(), wallpaperSizes.end(), wallpaperCompare);
}
std::string Wallpaper::getWallpaper(int width, int height)
{
- std::vector<wallpaper>::iterator iter;
- wallpaper wp;
+ std::vector<WallpaperSize>::iterator iter;
+ WallpaperSize wp;
- for(iter = wallpapers.begin(); iter != wallpapers.end(); iter++)
+ for (iter = wallpaperSizes.begin(); iter != wallpaperSizes.end(); iter++)
{
wp = *iter;
if (wp.width <= width && wp.height <= height)
+ {
return std::string(strprintf(WALLPAPER_FOLDER WALLPAPER_BASE
- "_%dx%d.png", wp.width, wp.height));
+ "_%dx%d.png", wp.width, wp.height));
+ }
}
- if (haveBackup) return std::string(WALLPAPER_FOLDER WALLPAPER_BASE ".png");
+ if (haveBackup)
+ return std::string(WALLPAPER_FOLDER WALLPAPER_BASE ".png");
- return std::string("");
+ return std::string();
}
diff --git a/src/resources/wallpaper.h b/src/resources/wallpaper.h
index 9a0a3585..96a655e8 100644
--- a/src/resources/wallpaper.h
+++ b/src/resources/wallpaper.h
@@ -23,7 +23,6 @@
#define WALLPAPER_H
#include <string>
-#include <vector>
#include <SDL_types.h>