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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-10-18 19:00:38 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-10-18 19:00:38 +0000 |
commit | 54ac35bc5a1484757efeae9b342469b9a00fe2a2 (patch) | |
tree | 73917e6a43f0a90a9f25aaaad24c214c37bf52c4 /src/resources | |
parent | 03b2efa5973db10c3e6366aa0bd2990eee60d8b9 (diff) | |
download | mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.gz mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.bz2 mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.tar.xz mana-54ac35bc5a1484757efeae9b342469b9a00fe2a2.zip |
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/itemdb.cpp | 4 | ||||
-rw-r--r-- | src/resources/iteminfo.cpp | 45 | ||||
-rw-r--r-- | src/resources/iteminfo.h | 2 | ||||
-rw-r--r-- | src/resources/resourcemanager.cpp | 7 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 4 |
5 files changed, 33 insertions, 29 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 157e522c..4e978093 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -107,7 +107,7 @@ void ItemDB::load() std::string image = XML::getProperty(node, "image", ""); std::string description = XML::getProperty(node, "description", ""); std::string effect = XML::getProperty(node, "effect", ""); - std::string attackType = XML::getProperty(node, "attacktype", ""); + int weaponType = XML::getProperty(node, "weapon_type", 0); if (id) { @@ -120,7 +120,7 @@ void ItemDB::load() itemInfo->setView(view); itemInfo->setWeight(weight); itemInfo->setSlot(slot); - itemInfo->setAttackType(attackType); + itemInfo->setWeaponType(weaponType); for_each_xml_child_node(itemChild, node) { diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index b5b25ac0..6654ccca 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -71,32 +71,29 @@ ItemInfo::getSprite(int gender) const } } -void -ItemInfo::setAttackType(const std::string &attackType) +void ItemInfo::setWeaponType(int type) { - if (attackType == "swing") - { - mAttackType = ACTION_ATTACK_SWING; - } - else if (attackType == "stab") - { - mAttackType = ACTION_ATTACK_STAB; - } - else if (attackType == "bow") - { - mAttackType = ACTION_ATTACK_BOW; - } - else if (attackType == "throw") - { - mAttackType = ACTION_ATTACK_THROW; - } - else if (attackType == "none") - { - mAttackType = ACTION_DEFAULT; - } - else + // See server item.hpp file for type values. + switch (type) { - mAttackType = ACTION_ATTACK; + case 0: // none + mAttackType = ACTION_DEFAULT; + break; + case 1: // knife + case 2: // sword + mAttackType = ACTION_ATTACK_STAB; + break; + case 8: // projectile + mAttackType = ACTION_ATTACK_THROW; + break; + case 10: // bow + mAttackType = ACTION_ATTACK_BOW; + break; + case 11: // sickle + mAttackType = ACTION_ATTACK_SWING; + break; + default: + mAttackType = ACTION_ATTACK; } } diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 4fd1638e..4cab66fa 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -113,7 +113,7 @@ class ItemInfo const std::string& getSprite(int gender) const; - void setAttackType(const std::string &attackType); + void setWeaponType(int); const SpriteAction getAttackType() const { return mAttackType; } diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index 448e7f80..5e3f3bc7 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -275,6 +275,13 @@ ResourceManager::getSprite(const std::string &path, int variant) return dynamic_cast<SpriteDef*>(resIter->second); } + // FIXME: modify SpriteDef so that it gracefully fails on missing sprite. + if (!exists(path) || isDirectory(path)) + { + logger->log("Failed to load file: %s", path.c_str()); + return NULL; + } + SpriteDef *sprite = new SpriteDef(idPath, path, variant); sprite->incRef(); mResources[idPath] = sprite; diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 24156be1..d90d4067 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -73,13 +73,13 @@ SpriteDef::load(const std::string &animationFile, int variant) if (!doc) { logger->error( - "Animation: Error while parsing animation definition file!"); + "Animation: Error while parsing " + animationFile + " file!"); } xmlNodePtr rootNode = xmlDocGetRootElement(doc); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) { logger->error( - "Animation: this is not a valid animation definition file!"); + "Animation: this is not a valid " + animationFile + " file!"); } // Get the variant |