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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-07-24 13:54:06 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-07-24 13:54:06 +0000
commit8e3fad97a5df4bfc706b0246794b00428bd207e0 (patch)
tree92b36ee0b3180544464ed4ec3109efebc34979dc /src/resources
parentdc5d9dee3f3f726d463f5f23f5902d1d0373df93 (diff)
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Fixed initialization order and added setup_keyboard.* and keyboardconfig.* to
the list of source files. Also set some missing Subversion properties.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/equipmentinfo.h153
1 files changed, 77 insertions, 76 deletions
diff --git a/src/resources/equipmentinfo.h b/src/resources/equipmentinfo.h
index 5cd0643b..d9439c50 100644
--- a/src/resources/equipmentinfo.h
+++ b/src/resources/equipmentinfo.h
@@ -1,76 +1,77 @@
-/*
- * The Mana World
- * Copyright 2006 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id:
- */
-
-#ifndef _TMW_EQUIPMENTINFO_H_
-#define _TMW_EQUIPMENTINFO_H_
-
-#include <map>
-#include <string>
-#include <vector>
-
-#include "spritedef.h"
-
-enum EquipmentSoundEvent
-{
- EQUIP_EVENT_STRIKE,
- EQUIP_EVENT_HIT
-};
-
-class EquipmentInfo
-{
- public:
- EquipmentInfo():
- mSlot (0),
- mAttackType(ACTION_DEFAULT)
- {
- };
-
- void
- setSlot (int slot) { mSlot = slot; }
-
- const std::string&
- getSprite(int gender) {return animationFiles[gender]; }
-
- void
- setSprite(std::string animationFile, int gender) {animationFiles[gender] = animationFile; }
-
- void
- setAttackType(std::string attackType);
-
- const SpriteAction
- getAttackType() { return mAttackType; }
-
- void
- addSound(EquipmentSoundEvent event, std::string filename);
-
- std::string
- getSound(EquipmentSoundEvent event) const;
-
- private:
- int mSlot; //not used at the moment but maybe useful on our own server
- SpriteAction mAttackType;
- std::map<int, std::string> animationFiles;
- std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds;
-};
-
-#endif
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_EQUIPMENTINFO_H_
+#define _TMW_EQUIPMENTINFO_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include "spritedef.h"
+
+enum EquipmentSoundEvent
+{
+ EQUIP_EVENT_STRIKE,
+ EQUIP_EVENT_HIT
+};
+
+class EquipmentInfo
+{
+ public:
+ EquipmentInfo():
+ mSlot (0),
+ mAttackType(ACTION_DEFAULT)
+ {
+ }
+
+ void
+ setSlot (int slot) { mSlot = slot; }
+
+ const std::string&
+ getSprite(int gender) { return animationFiles[gender]; }
+
+ void
+ setSprite(const std::string &animationFile, int gender)
+ { animationFiles[gender] = animationFile; }
+
+ void
+ setAttackType(std::string attackType);
+
+ const SpriteAction
+ getAttackType() { return mAttackType; }
+
+ void
+ addSound(EquipmentSoundEvent event, std::string filename);
+
+ std::string
+ getSound(EquipmentSoundEvent event) const;
+
+ private:
+ int mSlot; //not used at the moment but maybe useful on our own server
+ SpriteAction mAttackType;
+ std::map<int, std::string> animationFiles;
+ std::map<EquipmentSoundEvent, std::vector<std::string>* > mSounds;
+};
+
+#endif