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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-07-24 00:13:24 +0000
commit4789ebb11407eb9402c385f3cc6fa242d91214c2 (patch)
tree6bf5bed52073ae19ef4b5b08e7fe92af603f04d8 /src/resources/spriteset.cpp
parent1b7ff9ad4160fd0ff79d2da658eca8d8c8abf815 (diff)
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Implemented caching of spritesets, including a lot of cleanups to the new
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
Diffstat (limited to 'src/resources/spriteset.cpp')
-rw-r--r--src/resources/spriteset.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/resources/spriteset.cpp b/src/resources/spriteset.cpp
new file mode 100644
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+++ b/src/resources/spriteset.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "spriteset.h"
+
+#include "../log.h"
+
+#include "image.h"
+
+#include "../utils/dtor.h"
+
+Spriteset::Spriteset(const std::string& idPath,
+ Image *img,
+ int width, int height):
+ Resource(idPath)
+{
+ for (int y = 0; y + height <= img->getHeight(); y += height)
+ {
+ for (int x = 0; x + width <= img->getWidth(); x += width)
+ {
+ mSpriteset.push_back(img->getSubImage(x, y, width, height));
+ }
+ }
+ mWidth = width;
+ mHeight = height;
+}
+
+Spriteset::~Spriteset()
+{
+ for_each(mSpriteset.begin(), mSpriteset.end(), make_dtor(mSpriteset));
+}
+
+Image*
+Spriteset::get(size_type i)
+{
+ if (i > mSpriteset.size())
+ {
+ logger->log("Warning: Sprite #%i does not exist in this spriteset", i);
+ return NULL;
+ }
+ else
+ {
+ return mSpriteset[i];
+ }
+}