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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-17 20:10:51 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-17 20:10:51 +0100 |
commit | 1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb (patch) | |
tree | 02556c7271844901a023b84b0fa84982ccff9bff /src/resources/spritedef.h | |
parent | 3dba40474d5b1525e8723139ae7be7576967feea (diff) | |
download | mana-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.gz mana-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.bz2 mana-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.tar.xz mana-1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb.zip |
Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 56b9a713..0c3e443b 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -81,7 +81,7 @@ class SpriteDef : public Resource /** * Loads a sprite definition file. */ - static SpriteDef *load(std::string const &file, int variant); + static SpriteDef *load(const std::string &file, int variant); /** * Returns the specified action. @@ -91,8 +91,7 @@ class SpriteDef : public Resource /** * Converts a string into a SpriteAction enum. */ - static SpriteAction - makeSpriteAction(const std::string &action); + static SpriteAction makeSpriteAction(const std::string &action); private: /** @@ -114,27 +113,24 @@ class SpriteDef : public Resource /** * Loads an imageset element. */ - void loadImageSet(xmlNodePtr node, std::string const &palettes); + void loadImageSet(xmlNodePtr node, const std::string &palettes); /** * Loads an action element. */ - void - loadAction(xmlNodePtr node, int variant_offset); + void loadAction(xmlNodePtr node, int variant_offset); /** * Loads an animation element. */ - void - loadAnimation(xmlNodePtr animationNode, - Action *action, ImageSet *imageSet, - int variant_offset); + void loadAnimation(xmlNodePtr animationNode, + Action *action, ImageSet *imageSet, + int variant_offset); /** * Include another sprite into this one. */ - void - includeSprite(xmlNodePtr includeNode); + void includeSprite(xmlNodePtr includeNode); /** * Complete missing actions by copying existing ones. @@ -145,8 +141,7 @@ class SpriteDef : public Resource * When there are no animations defined for the action "complete", its * animations become a copy of those of the action "with". */ - void - substituteAction(SpriteAction complete, SpriteAction with); + void substituteAction(SpriteAction complete, SpriteAction with); /** * Converts a string into a SpriteDirection enum. |