diff options
author | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
commit | 10a9dbacd9334caede10f1b21d42cdf7e1efcd03 (patch) | |
tree | def2baead68de5a9ccc842e25b3cdcfe9a638c9b /src/resources/spritedef.h | |
parent | e7f4e78f76972ca3882b9d2763ae9cab31675d3a (diff) | |
download | mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.gz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.bz2 mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.xz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.zip |
Style cleanups throughout most of the code. Splitting function type from
the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 4b712340..033de6cd 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -103,22 +103,19 @@ class SpriteDef : public Resource /** * Loads an action element. */ - void - loadAction(xmlNodePtr node, int variant_offset); + void loadAction(xmlNodePtr node, int variant_offset); /** * Loads an animation element. */ - void - loadAnimation(xmlNodePtr animationNode, - Action *action, ImageSet *imageSet, - int variant_offset); + void loadAnimation(xmlNodePtr animationNode, + Action *action, ImageSet *imageSet, + int variant_offset); /** * Include another sprite into this one. */ - void - includeSprite(xmlNodePtr includeNode); + void includeSprite(xmlNodePtr includeNode); /** * Complete missing actions by copying existing ones. @@ -129,21 +126,17 @@ class SpriteDef : public Resource * When there are no animations defined for the action "complete", its * animations become a copy of those of the action "with". */ - void - substituteAction(SpriteAction complete, SpriteAction with); + void substituteAction(SpriteAction complete, SpriteAction with); /** * Converts a string into a SpriteAction enum. */ - static SpriteAction - makeSpriteAction(const std::string &action); + static SpriteAction makeSpriteAction(const std::string &action); /** * Converts a string into a SpriteDirection enum. */ - static SpriteDirection - makeSpriteDirection(const std::string &direction); - + static SpriteDirection makeSpriteDirection(const std::string &direction); typedef std::map<std::string, ImageSet*> ImageSets; typedef ImageSets::iterator ImageSetIterator; |