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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-11 15:47:35 +0000 |
commit | 8da32105732949b4b0273c718d118bcfae70a1c9 (patch) | |
tree | 0a354974d48268cfaafcdb1e06b498fa26a59c1e /src/resources/spritedef.h | |
parent | f9ce4e302cb3ed203d89a7a18e10b7ad4f11519c (diff) | |
download | mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.gz mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.bz2 mana-8da32105732949b4b0273c718d118bcfae70a1c9.tar.xz mana-8da32105732949b4b0273c718d118bcfae70a1c9.zip |
Merged 0.0 changes from revision 2825 to 2898 to trunk.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h new file mode 100644 index 00000000..64414259 --- /dev/null +++ b/src/resources/spritedef.h @@ -0,0 +1,158 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SPRITEDEF_H +#define _TMW_SPRITEDEF_H + +#include "resource.h" + +#include <map> +#include <string> + +#include <libxml/tree.h> + +class Action; +class Graphics; +class Spriteset; +struct AnimationPhase; +class Animation; + +enum SpriteAction +{ + ACTION_DEFAULT = 0, + ACTION_STAND, + ACTION_WALK, + ACTION_RUN, + ACTION_ATTACK, + ACTION_ATTACK_SWING, + ACTION_ATTACK_STAB, + ACTION_ATTACK_BOW, + ACTION_ATTACK_THROW, + ACTION_CAST_MAGIC, + ACTION_USE_ITEM, + ACTION_SIT, + ACTION_SLEEP, + ACTION_HURT, + ACTION_DEAD, + ACTION_INVALID +}; + +enum SpriteDirection +{ + DIRECTION_DEFAULT = 0, + DIRECTION_DOWN, + DIRECTION_UP, + DIRECTION_LEFT, + DIRECTION_RIGHT, + DIRECTION_INVALID +}; + +/** + * Defines a class to load an animation. + */ +class SpriteDef : public Resource +{ + public: + /** + * Constructor. + */ + SpriteDef(const std::string &idPath, + const std::string &file, int variant); + + /** + * Destructor. + */ + ~SpriteDef(); + + /** + * Returns the specified action. + */ + Action* + getAction(SpriteAction action) const; + + private: + /** + * Loads a sprite definition file. + */ + void + load(const std::string &file, int variant); + + /** + * Loads an imageset element. + */ + void + loadImageSet(xmlNodePtr node); + + /** + * Loads an action element. + */ + void + loadAction(xmlNodePtr node, int variant_offset); + + /** + * Loads an animation element. + */ + void + loadAnimation(xmlNodePtr animationNode, + Action *action, Spriteset *imageset, + int variant_offset); + + /** + * Include another sprite into this one. + */ + void + includeSprite(xmlNodePtr includeNode); + + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void + substituteAction(SpriteAction complete, SpriteAction with); + + /** + * Converts a string into a SpriteAction enum. + */ + static SpriteAction + makeSpriteAction(const std::string &action); + + /** + * Converts a string into a SpriteDirection enum. + */ + static SpriteDirection + makeSpriteDirection(const std::string &direction); + + + typedef std::map<std::string, Spriteset*> Spritesets; + typedef Spritesets::iterator SpritesetIterator; + + typedef std::map<SpriteAction, Action*> Actions; + + Spritesets mSpritesets; + Actions mActions; + Action *mAction; + SpriteDirection mDirection; + int mLastTime; +}; + +#endif |