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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-03-09 22:52:34 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-03-09 22:52:34 +0000 |
commit | 16e99dc852affbc8b149d35037694dcdd25948e6 (patch) | |
tree | 2fed35187b803d595559b11b89118f7ef335d359 /src/resources/spritedef.cpp | |
parent | 4e2ced304a2013808b2481cceb7622848b073e5b (diff) | |
download | mana-16e99dc852affbc8b149d35037694dcdd25948e6.tar.gz mana-16e99dc852affbc8b149d35037694dcdd25948e6.tar.bz2 mana-16e99dc852affbc8b149d35037694dcdd25948e6.tar.xz mana-16e99dc852affbc8b149d35037694dcdd25948e6.zip |
Actions and particle effect for monster attacks are now obtained from the monster database. Added new tail attack animation to scorpion monster sprite.
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r-- | src/resources/spritedef.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index d2e32c03..d8dfb23d 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -350,6 +350,36 @@ SpriteDef::makeSpriteAction(const std::string& action) else if (action == "attack_throw") { return ACTION_ATTACK_THROW; } + else if (action == "special0") { + return ACTION_SPECIAL_0; + } + else if (action == "special1") { + return ACTION_SPECIAL_1; + } + else if (action == "special2") { + return ACTION_SPECIAL_2; + } + else if (action == "special3") { + return ACTION_SPECIAL_3; + } + else if (action == "special4") { + return ACTION_SPECIAL_4; + } + else if (action == "special5") { + return ACTION_SPECIAL_5; + } + else if (action == "special6") { + return ACTION_SPECIAL_6; + } + else if (action == "special7") { + return ACTION_SPECIAL_7; + } + else if (action == "special8") { + return ACTION_SPECIAL_8; + } + else if (action == "special9") { + return ACTION_SPECIAL_9; + } else if (action == "cast_magic") { return ACTION_CAST_MAGIC; } |