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author | Andrei Karas <akaras@inbox.ru> | 2010-01-10 17:19:24 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-01-10 17:20:33 +0100 |
commit | f5a394a5051384a930d635da22ccafc6beb1cb84 (patch) | |
tree | d28fc14408a6bb91170e05880b4d2af6a17fcc14 /src/resources/spritedef.cpp | |
parent | 5757066312cab082378dbc5d8df97dea3fe40af0 (diff) | |
download | mana-f5a394a5051384a930d635da22ccafc6beb1cb84.tar.gz mana-f5a394a5051384a930d635da22ccafc6beb1cb84.tar.bz2 mana-f5a394a5051384a930d635da22ccafc6beb1cb84.tar.xz mana-f5a394a5051384a930d635da22ccafc6beb1cb84.zip |
Change code style
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r-- | src/resources/spritedef.cpp | 107 |
1 files changed, 40 insertions, 67 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 30d8e778..62db7b66 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -61,9 +61,12 @@ SpriteDef *SpriteDef::load(const std::string &animationFile, int variant) { logger->log("Error, failed to parse %s", animationFile.c_str()); - if (animationFile != "graphics/sprites/error.xml") { + if (animationFile != "graphics/sprites/error.xml") + { return load("graphics/sprites/error.xml", 0); - } else { + } + else + { return NULL; } } @@ -292,7 +295,8 @@ void SpriteDef::substituteAction(SpriteAction complete, SpriteAction with) if (mActions.find(complete) == mActions.end()) { Actions::iterator i = mActions.find(with); - if (i != mActions.end()) { + if (i != mActions.end()) + { mActions[complete] = i->second; } } @@ -323,104 +327,73 @@ SpriteDef::~SpriteDef() SpriteAction SpriteDef::makeSpriteAction(const std::string &action) { - if (action.empty() || action == "default") { + if (action.empty() || action == "default") return ACTION_DEFAULT; - } - if (action == "stand") { + + if (action == "stand") return ACTION_STAND; - } - else if (action == "walk") { + else if (action == "walk") return ACTION_WALK; - } - else if (action == "run") { + else if (action == "run") return ACTION_RUN; - } - else if (action == "attack") { + else if (action == "attack") return ACTION_ATTACK; - } - else if (action == "attack_swing") { + else if (action == "attack_swing") return ACTION_ATTACK_SWING; - } - else if (action == "attack_stab") { + else if (action == "attack_stab") return ACTION_ATTACK_STAB; - } - else if (action == "attack_bow") { + else if (action == "attack_bow") return ACTION_ATTACK_BOW; - } - else if (action == "attack_throw") { + else if (action == "attack_throw") return ACTION_ATTACK_THROW; - } - else if (action == "special0") { + else if (action == "special0") return ACTION_SPECIAL_0; - } - else if (action == "special1") { + else if (action == "special1") return ACTION_SPECIAL_1; - } - else if (action == "special2") { + else if (action == "special2") return ACTION_SPECIAL_2; - } - else if (action == "special3") { + else if (action == "special3") return ACTION_SPECIAL_3; - } - else if (action == "special4") { + else if (action == "special4") return ACTION_SPECIAL_4; - } - else if (action == "special5") { + else if (action == "special5") return ACTION_SPECIAL_5; - } - else if (action == "special6") { + else if (action == "special6") return ACTION_SPECIAL_6; - } - else if (action == "special7") { + else if (action == "special7") return ACTION_SPECIAL_7; - } - else if (action == "special8") { + else if (action == "special8") return ACTION_SPECIAL_8; - } - else if (action == "special9") { + else if (action == "special9") return ACTION_SPECIAL_9; - } - else if (action == "cast_magic") { + else if (action == "cast_magic") return ACTION_CAST_MAGIC; - } - else if (action == "use_item") { + else if (action == "use_item") return ACTION_USE_ITEM; - } - else if (action == "sit") { + else if (action == "sit") return ACTION_SIT; - } - else if (action == "sleep") { + else if (action == "sleep") return ACTION_SLEEP; - } - else if (action == "hurt") { + else if (action == "hurt") return ACTION_HURT; - } - else if (action == "dead") { + else if (action == "dead") return ACTION_DEAD; - } - else { + else return ACTION_INVALID; - } } SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction) { - if (direction.empty() || direction == "default") { + if (direction.empty() || direction == "default") return DIRECTION_DEFAULT; - } - else if (direction == "up") { + else if (direction == "up") return DIRECTION_UP; - } - else if (direction == "left") { + else if (direction == "left") return DIRECTION_LEFT; - } - else if (direction == "right") { + else if (direction == "right") return DIRECTION_RIGHT; - } - else if (direction == "down") { + else if (direction == "down") return DIRECTION_DOWN; - } - else { + else return DIRECTION_INVALID; - } } |