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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-10 14:16:58 +0000
commit26d50af0fb1b07e662978f7c341a3c2548074840 (patch)
tree548619f2a360bcef9227bbde4aa1592128a48e53 /src/resources/soundeffect.h
parentb42e9e23fd6fe4819d34f04124ba66eca6a6c020 (diff)
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Resource manager can now load sfx and music as samples.
(added a new sfx to test the sound engine)
Diffstat (limited to 'src/resources/soundeffect.h')
-rw-r--r--src/resources/soundeffect.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SOUND_EFFECT_H
+#define _TMW_SOUND_EFFECT_H
+
+#include "resource.h"
+#include <SDL.h>
+#include <SDL_mixer.h>
+
+/**
+ * Defines a class for loading and storing sound effects.
+ */
+class SoundEffect : public Resource
+{
+ public:
+ /**
+ * Destructor.
+ */
+ virtual ~SoundEffect();
+
+ /**
+ * Loads a sample from a buffer in memory.
+ *
+ * @param buffer The memory buffer containing the sample data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ *
+ * @return <code>NULL</code> if the an error occurred, a valid pointer
+ * otherwise.
+ */
+ static SoundEffect *load(void* buffer, unsigned int bufferSize);
+
+ /**
+ * Frees the resources created by SDL.
+ */
+ virtual void unload();
+
+ /**
+ * Plays the sample.
+ *
+ * @param loops Number of times to repeat the playback.
+ * @param volume Sample playback volume.
+ *
+ * @return <code>true</code> if the playback started properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool play(int loops, int volume);
+
+ protected:
+ /**
+ * Constructor.
+ */
+ SoundEffect(Mix_Chunk *soundEffect);
+
+ Mix_Chunk *soundEffect;
+};
+
+#endif