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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 19:16:11 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-17 21:49:16 -0600 |
commit | 3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch) | |
tree | ed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/resources/npcdb.cpp | |
parent | 51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff) | |
download | mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.gz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.bz2 mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.tar.xz mana-3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d.zip |
Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
Diffstat (limited to 'src/resources/npcdb.cpp')
-rw-r--r-- | src/resources/npcdb.cpp | 50 |
1 files changed, 16 insertions, 34 deletions
diff --git a/src/resources/npcdb.cpp b/src/resources/npcdb.cpp index e2628257..72a89748 100644 --- a/src/resources/npcdb.cpp +++ b/src/resources/npcdb.cpp @@ -23,12 +23,14 @@ #include "log.h" +#include "resources/beinginfo.h" + +#include "utils/dtor.h" #include "utils/xml.h" namespace { - NPCInfos mNPCInfos; - SpriteDisplay mUnknown; + BeingInfos mNPCInfos; bool mLoaded = false; } @@ -37,13 +39,6 @@ void NPCDB::load() if (mLoaded) return; - { - SpriteReference *unknownSprite = new SpriteReference; - unknownSprite->sprite = "error.xml"; - unknownSprite->variant = 0; - mUnknown.sprites.push_back(unknownSprite); - } - logger->log("Initializing NPC database..."); XML::Document doc("npcs.xml"); @@ -67,7 +62,8 @@ void NPCDB::load() continue; } - SpriteDisplay *currentInfo = new SpriteDisplay; + BeingInfo *currentInfo = new BeingInfo; + SpriteDisplay display; for_each_xml_child_node(spriteNode, npcNode) { @@ -76,14 +72,17 @@ void NPCDB::load() SpriteReference *currentSprite = new SpriteReference; currentSprite->sprite = (const char*)spriteNode->xmlChildrenNode->content; currentSprite->variant = XML::getProperty(spriteNode, "variant", 0); - currentInfo->sprites.push_back(currentSprite); + display.sprites.push_back(currentSprite); } else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx")) { std::string particlefx = (const char*)spriteNode->xmlChildrenNode->content; - currentInfo->particles.push_back(particlefx); + display.particles.push_back(particlefx); } } + + currentInfo->setDisplay(display); + mNPCInfos[id] = currentInfo; } @@ -92,40 +91,23 @@ void NPCDB::load() void NPCDB::unload() { - for ( NPCInfosIterator i = mNPCInfos.begin(); - i != mNPCInfos.end(); - i++) - { - while (!i->second->sprites.empty()) - { - delete i->second->sprites.front(); - i->second->sprites.pop_front(); - } - delete i->second; - } - + delete_all(mNPCInfos); mNPCInfos.clear(); - while (!mUnknown.sprites.empty()) - { - delete mUnknown.sprites.front(); - mUnknown.sprites.pop_front(); - } - mLoaded = false; } -const SpriteDisplay& NPCDB::get(int id) +BeingInfo *NPCDB::get(int id) { - NPCInfosIterator i = mNPCInfos.find(id); + BeingInfoIterator i = mNPCInfos.find(id); if (i == mNPCInfos.end()) { logger->log("NPCDB: Warning, unknown NPC ID %d requested", id); - return mUnknown; + return BeingInfo::Unknown; } else { - return *(i->second); + return i->second; } } |