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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/resources/music.h
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/resources/music.h')
-rw-r--r--src/resources/music.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/resources/music.h b/src/resources/music.h
index 4858eb86..9cf75928 100644
--- a/src/resources/music.h
+++ b/src/resources/music.h
@@ -48,7 +48,8 @@ class Music : public Resource
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
- static Music *load(void* buffer, unsigned int bufferSize, const std::string &idPath);
+ static Music*
+ load(void* buffer, unsigned int bufferSize, const std::string &idPath);
/**
* Plays the music.
@@ -58,15 +59,14 @@ class Music : public Resource
* @return <code>true</code> if the playback started properly
* <code>false</code> otherwise.
*/
- virtual bool play(int loops);
+ virtual bool
+ play(int loops);
/**
* Stops the music.
- *
- * @return <code>true</code> if the playback was stopped properly
- * <code>false</code> otherwise.
*/
- virtual bool stop();
+ virtual void
+ stop();
protected:
/**
@@ -75,8 +75,8 @@ class Music : public Resource
Music(const std::string &idPath, Mix_Chunk *music);
//Mix_Music *music;
- Mix_Chunk *music;
- int channel;
+ Mix_Chunk *mChunk;
+ int mChannel;
};
#endif