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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-28 19:25:01 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-28 19:25:01 +0200
commit44d8856c777790449df46e3b5348a6a7433a75d8 (patch)
tree45a8587edc9f03151da04d034d1f6fbf202a5381 /src/resources/iteminfo.h
parent07abd88c7e3d606aaa0c8c7387c398d93daae445 (diff)
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Changed mAttackType to mWeaponAttackType were appropriate.
To avoid misunderstanding between the actual attackType and this one. (Trivial fix.)
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index d9fc05cc..1f27ae66 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -122,7 +122,7 @@ class ItemInfo
mWeight(0),
mView(0),
mId(0),
- mAttackType(ACTION_DEFAULT)
+ mWeaponAttackType(ACTION_DEFAULT)
{
}
@@ -187,8 +187,8 @@ class ItemInfo
std::string getMissileParticle() const { return mMissileParticle; }
- SpriteAction getAttackType() const
- { return mAttackType; }
+ SpriteAction getWeaponAttackType() const
+ { return mWeaponAttackType; }
int getAttackRange() const
{ return mAttackRange; }
@@ -212,8 +212,8 @@ class ItemInfo
int mId; /**< Item ID */
// Equipment related members
- SpriteAction mAttackType; /**< Attack type, in case of weapon. */
- int mAttackRange; /**< Attack range, will be zero if non weapon. */
+ SpriteAction mWeaponAttackType; /**< Attack type, in case of weapon. */
+ int mAttackRange; /**< Attack range, will be zero if non weapon. */
// Particle to be shown when weapon attacks
std::string mMissileParticle;