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author | Ira Rice <irarice@gmail.com> | 2009-03-02 19:10:40 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-02 19:10:40 -0700 |
commit | 1d7b4c4640635c809feca83e76b1aa62109c0707 (patch) | |
tree | 0d715bfc941e72a6df3779d53c6c2e53729366e3 /src/resources/iteminfo.h | |
parent | 4adee3cfbafee155ab9223e94162c6055ef0a412 (diff) | |
download | mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.gz mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.bz2 mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.xz mana-1d7b4c4640635c809feca83e76b1aa62109c0707.zip |
Added particle attacks back on to the players. However, instead of being
constant, particle attacks are now weapon specific, so that different
weapons can have different attacks.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index d3dd4908..0ea59050 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -67,6 +67,11 @@ class ItemInfo const std::string& getName() const { return mName; } + void setParticleEffect(const std::string &particleEffect) + { mParticle = particleEffect; } + + std::string getParticleEffect() const { return mParticle; } + void setImageName(const std::string &imageName) { mImageName = imageName; } @@ -113,17 +118,18 @@ class ItemInfo const std::string& getSound(EquipmentSoundEvent event) const; protected: - std::string mImageName; /**< The filename of the icon image. */ + std::string mImageName; /**< The filename of the icon image. */ std::string mName; - std::string mDescription; /**< Short description. */ - std::string mEffect; /**< Description of effects. */ - std::string mType; /**< Item type. */ - short mWeight; /**< Weight in grams. */ - int mView; /**< Item ID of how this item looks. */ - int mId; /**< Item ID */ + std::string mDescription; /**< Short description. */ + std::string mEffect; /**< Description of effects. */ + std::string mType; /**< Item type. */ + std::string mParticle; /**< Particle effect used with this item */ + short mWeight; /**< Weight in grams. */ + int mView; /**< Item ID of how this item looks. */ + int mId; /**< Item ID */ // Equipment related members - SpriteAction mAttackType; /**< Attack type, in case of weapon. */ + SpriteAction mAttackType; /**< Attack type, in case of weapon. */ /** Maps gender to sprite filenames. */ std::map<int, std::string> mAnimationFiles; |