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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-20 10:50:00 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-20 10:50:00 +0000 |
commit | 5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc (patch) | |
tree | 95684590a32266b28f046475cfa1926c99f67e52 /src/resources/iteminfo.cpp | |
parent | cf36850d2bdda67cb472d938ed58053a92fa6935 (diff) | |
download | mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.gz mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.bz2 mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.xz mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.zip |
Merged revisions 3629-3630 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r-- | src/resources/iteminfo.cpp | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index 3b32ec71..82c46e3c 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -71,32 +71,29 @@ ItemInfo::getSprite(int gender) const } } -void -ItemInfo::setAttackType(const std::string &attackType) +void ItemInfo::setWeaponType(int type) { - if (attackType == "swing") - { - mAttackType = ACTION_ATTACK_SWING; - } - else if (attackType == "stab") - { - mAttackType = ACTION_ATTACK_STAB; - } - else if (attackType == "bow") - { - mAttackType = ACTION_ATTACK_BOW; - } - else if (attackType == "throw") - { - mAttackType = ACTION_ATTACK_THROW; - } - else if (attackType == "none") - { - mAttackType = ACTION_DEFAULT; - } - else + // See server item.hpp file for type values. + switch (type) { - mAttackType = ACTION_ATTACK; + case 0: // none + mAttackType = ACTION_DEFAULT; + break; + case 1: // knife + case 2: // sword + mAttackType = ACTION_ATTACK_STAB; + break; + case 8: // projectile + mAttackType = ACTION_ATTACK_THROW; + break; + case 10: // bow + mAttackType = ACTION_ATTACK_BOW; + break; + case 11: // sickle + mAttackType = ACTION_ATTACK_SWING; + break; + default: + mAttackType = ACTION_ATTACK; } } |