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author | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:46:49 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-10 23:50:23 -0500 |
commit | 85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch) | |
tree | c8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/itemdb.cpp | |
parent | 3a761a242436e521c7fa8ef3746551ac7b746308 (diff) | |
download | mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.gz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.bz2 mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.tar.xz mana-85e7f2a79477712bf3082cb82e6a73c51361abb0.zip |
Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml"
to the item's or monster's xml entry
This will only work on equipped weapons, and on specified monster attacks.
This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r-- | src/resources/itemdb.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 0cb18e76..c215e942 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -150,6 +150,7 @@ void ItemDB::load() std::string description = XML::getProperty(node, "description", ""); int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", "")); int attackRange = XML::getProperty(node, "attack-range", 0); + std::string missileParticle = XML::getProperty(node, "missile-particle", ""); ItemInfo *itemInfo = new ItemInfo; itemInfo->setId(id); @@ -161,6 +162,7 @@ void ItemDB::load() itemInfo->setWeight(weight); itemInfo->setWeaponType(weaponType); itemInfo->setAttackRange(attackRange); + itemInfo->setMissileParticle(missileParticle); std::string effect; for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i) |