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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
commit | 5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch) | |
tree | 91db46420bfaa21694bd69df2e46f854ac14910f /src/resources/itemdb.cpp | |
parent | 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff) | |
download | mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.gz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.bz2 mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.xz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.zip |
Added weapon skill system and leveling system.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r-- | src/resources/itemdb.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index c03e42a2..5f6846ba 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -79,16 +79,14 @@ WeaponType weaponTypeFromString (std::string name, int id = 0) if (name=="knife") return WPNTYPE_KNIFE; else if (name=="sword") return WPNTYPE_SWORD; else if (name=="polearm") return WPNTYPE_POLEARM; - else if (name=="javelin") return WPNTYPE_JAVELIN; else if (name=="staff") return WPNTYPE_STAFF; else if (name=="whip") return WPNTYPE_WHIP; - else if (name=="boomerang") return WPNTYPE_BOOMERANG; else if (name=="bow") return WPNTYPE_BOW; - else if (name=="sickle") return WPNTYPE_SICKLE; - else if (name=="crossbow") return WPNTYPE_CROSSBOW; + else if (name=="shooting") return WPNTYPE_SHOOTING; else if (name=="mace") return WPNTYPE_MACE; else if (name=="axe") return WPNTYPE_AXE; else if (name=="thrown") return WPNTYPE_THROWN; + else return WPNTYPE_NONE; } |