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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 21:59:21 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 22:00:09 +0100 |
commit | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch) | |
tree | 03c296d1f89859aae35336dfe2f58df09d256fd3 /src/resources/image.h | |
parent | fa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff) | |
parent | 347452b9b69ef3af29c577b7751082822e900c01 (diff) | |
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Merge branch 'aethyra/master'
Conflicts:
Many files.
Diffstat (limited to 'src/resources/image.h')
-rw-r--r-- | src/resources/image.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/resources/image.h b/src/resources/image.h index fe3081ac..eeaa574e 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -40,6 +40,7 @@ #include "resource.h" class Dye; +class Position; class SDL_Rect; class SDL_Surface; @@ -131,6 +132,15 @@ class Image : public Resource static void setLoadAsOpenGL(bool useOpenGL); #endif + /** + * Merges two image SDL_Surfaces together. This is for SDL use only, as + * reducing the number of surfaces that SDL has to render can cut down + * on the number of blit operations necessary, which in turn can help + * improve overall framerates. Don't use unless you are using it to + * reduce the number of overall layers that need to be drawn through SDL. + */ + Image* merge(Image* image, const Position& pos); + protected: /** * Constructor. |