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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:18:39 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-23 04:17:28 +0200
commita3e5eadaa503e16a4e02af40f1d36a2bb0b5c243 (patch)
tree49d94fee1286d5c8c5dc01fdf22e7b3dda4338a9 /src/resources/animation.h
parentba5b70974c5dfa0be3105e72a0a012455b28e7a9 (diff)
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Made the being death sequence better handled.
Now the death animation is set to the minimum of 1.5 seconds just as in the older versions, but permit longer sequences as well. I didn't put a maximum hard cap on it as it may be a burden for the maintainers whatever the hard cap would be, and as it isn't vital to set one anyway. Resolves: Mana-Mantis #364. Reviewed-by: bjorn, Jaxad0127.
Diffstat (limited to 'src/resources/animation.h')
-rw-r--r--src/resources/animation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/animation.h b/src/resources/animation.h
index 1629aebf..14ba2b27 100644
--- a/src/resources/animation.h
+++ b/src/resources/animation.h
@@ -70,7 +70,7 @@ class Animation
int getLength() const { return mFrames.size(); }
/**
- * Returns the duration of this animation.
+ * Returns the duration of this animation in milliseconds.
*/
int getDuration() const { return mDuration; }