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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-07 20:01:34 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-07 20:01:34 +0000
commit479f674875455fbe26e712d22518cc896b020c16 (patch)
tree2062429bda85362948a86a7269a9f343d37abf9d /src/resources/ambientoverlay.h
parente4530c6d0cd180ab18469bf8e32fb978229dedde (diff)
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Resolved some weirdness involving the terms scroll and speed.
Diffstat (limited to 'src/resources/ambientoverlay.h')
-rw-r--r--src/resources/ambientoverlay.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/resources/ambientoverlay.h b/src/resources/ambientoverlay.h
index 25bc28ef..a939cbb4 100644
--- a/src/resources/ambientoverlay.h
+++ b/src/resources/ambientoverlay.h
@@ -30,9 +30,15 @@ class Image;
class AmbientOverlay
{
public:
+ /**
+ * Constructor.
+ */
AmbientOverlay(Image *img, float parallax,
- float scrollX, float scrollY, float speedX, float speedY);
+ float speedX, float speedY);
+ /**
+ * Destructor.
+ */
~AmbientOverlay();
void update(int timePassed, float dx, float dy);
@@ -42,10 +48,10 @@ class AmbientOverlay
private:
Image *mImage;
float mParallax;
- float mScrollX;
- float mScrollY;
- float mSpeedX;
- float mSpeedY;
+ float mPosX; /**< Current layer X position. */
+ float mPosY; /**< Current layer Y position. */
+ float mSpeedX; /**< Scroll speed in X direction. */
+ float mSpeedY; /**< Scroll speed in Y direction. */
};
#endif