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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-10-03 14:46:41 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-10-03 14:46:41 +0000
commit6a02a10434f16c016a162e08d2d8ea089981e172 (patch)
tree128f8567a1db59a42ce8a3787b4d54fd8681bd95 /src/resources/ambientoverlay.cpp
parent1c6ad7a34b4a5d3bdc3e57b7b20d46c5db9830a2 (diff)
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Turned AmbientOverlay into a class. Cleaned up the associated code.
Diffstat (limited to 'src/resources/ambientoverlay.cpp')
-rw-r--r--src/resources/ambientoverlay.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/resources/ambientoverlay.cpp b/src/resources/ambientoverlay.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "ambientoverlay.h"
+
+#include "image.h"
+
+#include "../graphics.h"
+
+AmbientOverlay::AmbientOverlay(Image *img, float parallax,
+ float scrollX, float scrollY, float speedX, float speedY):
+ mImage(img), mParallax(parallax),
+ mScrollX(scrollX), mScrollY(scrollY),
+ mSpeedX(speedX), mSpeedY(speedY)
+{
+ mImage->incRef();
+}
+
+AmbientOverlay::~AmbientOverlay()
+{
+ mImage->decRef();
+}
+
+void AmbientOverlay::update(int timePassed, float dx, float dy)
+{
+ // Self scrolling of the overlay
+ mScrollX -= mSpeedX * timePassed / 10;
+ mScrollY -= mSpeedY * timePassed / 10;
+
+ // Parallax scrolling
+ mScrollX += dx * mParallax;
+ mScrollY += dy * mParallax;
+
+ int imgW = mImage->getWidth();
+ int imgH = mImage->getHeight();
+
+ // Wrap values
+ while (mScrollX > imgW)
+ mScrollX -= imgW;
+ while (mScrollX < 0)
+ mScrollX += imgW;
+
+ while (mScrollY > imgH)
+ mScrollY -= imgH;
+ while (mScrollY < 0)
+ mScrollY += imgH;
+}
+
+void AmbientOverlay::draw(Graphics *graphics, int x, int y)
+{
+ graphics->drawImagePattern(mImage, (int)(-mScrollX), (int)(-mScrollY),
+ x + (int)mScrollX, y + (int)mScrollY);
+}