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authorPhilipp Sehmisch <crush@themanaworld.org>2009-12-25 16:06:38 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-12-25 16:06:38 +0100
commita31fce06e41ac33ca6ed12065644b314ceb4bcb3 (patch)
treefbe96aa70e14522e21223d92e892e1138363e9f5 /src/resources/ambientlayer.cpp
parent4f14fde764bf0624700e88f9fa7d5d84d543aaec (diff)
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Added support for map background images which work exactly like overlays, just that they are drawn before the tiles instead of afterwards. Renamed overlays to foregrounds (but kept backward compatibility intact)
Diffstat (limited to 'src/resources/ambientlayer.cpp')
-rw-r--r--src/resources/ambientlayer.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/resources/ambientlayer.cpp b/src/resources/ambientlayer.cpp
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+++ b/src/resources/ambientlayer.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "resources/ambientlayer.h"
+
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+#include "graphics.h"
+
+AmbientLayer::AmbientLayer(Image *img, float parallax,
+ float speedX, float speedY, bool keepRatio):
+ mImage(img), mParallax(parallax),
+ mPosX(0), mPosY(0),
+ mSpeedX(speedX), mSpeedY(speedY),
+ mKeepRatio(keepRatio)
+{
+
+ if (keepRatio && !mImage->isAnOpenGLOne()
+ && defaultScreenWidth != 0
+ && defaultScreenHeight != 0
+ && graphics->getWidth() != defaultScreenWidth
+ && graphics->getHeight() != defaultScreenHeight)
+ {
+ // Rescale the overlay to keep the ratio as if we were on
+ // the default resolution...
+ Image *rescaledOverlay = mImage->SDLgetScaledImage(
+ (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(),
+ (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight());
+
+ if (rescaledOverlay)
+ {
+ // Replace the resource with the new one...
+ std::string idPath = mImage->getIdPath() + "_rescaled";
+ ResourceManager::getInstance()->addResource(idPath, rescaledOverlay);
+ mImage = rescaledOverlay;
+ }
+ else
+ mImage->incRef();
+ }
+ else
+ mImage->incRef();
+}
+
+AmbientLayer::~AmbientLayer()
+{
+ mImage->decRef();
+}
+
+void AmbientLayer::update(int timePassed, float dx, float dy)
+{
+ // Self scrolling of the overlay
+ mPosX -= mSpeedX * timePassed / 10;
+ mPosY -= mSpeedY * timePassed / 10;
+
+ // Parallax scrolling
+ mPosX += dx * mParallax;
+ mPosY += dy * mParallax;
+
+ int imgW = mImage->getWidth();
+ int imgH = mImage->getHeight();
+
+ // Wrap values
+ while (mPosX > imgW)
+ mPosX -= imgW;
+ while (mPosX < 0)
+ mPosX += imgW;
+
+ while (mPosY > imgH)
+ mPosY -= imgH;
+ while (mPosY < 0)
+ mPosY += imgH;
+}
+
+void AmbientLayer::draw(Graphics *graphics, int x, int y)
+{
+ if (!mImage->isAnOpenGLOne() || !mKeepRatio)
+ graphics->drawImagePattern(mImage,
+ (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY);
+ else
+ graphics->drawRescaledImagePattern(mImage,
+ (int) -mPosX, (int) -mPosY, x + (int) mPosX, y + (int) mPosY,
+ (int) mImage->getWidth() / defaultScreenWidth * graphics->getWidth(),
+ (int) mImage->getHeight() / defaultScreenHeight * graphics->getHeight());
+
+}