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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
commit7467afb637960fc8f3c8e631b95bb3e662285057 (patch)
tree34ba6896c8795ab3c1e6bb7fccbce27a5dd491ed /src/resources/action.cpp
parentf4f6c66a1ebe115dde9dc7a9b793b36ddc708d3c (diff)
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Moved Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
Diffstat (limited to 'src/resources/action.cpp')
-rw-r--r--src/resources/action.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
new file mode 100644
index 00000000..247455db
--- /dev/null
+++ b/src/resources/action.cpp
@@ -0,0 +1,67 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "action.h"
+
+#include <algorithm>
+
+#include "animation.h"
+
+#include "../utils/dtor.h"
+
+
+Action::Action()
+{
+}
+
+Action::~Action()
+{
+ std::for_each(mAnimations.begin(), mAnimations.end(),
+ make_dtor(mAnimations));
+}
+
+Animation*
+Action::getAnimation(int direction) const
+{
+ Animations::const_iterator i = mAnimations.find(direction);
+
+ // When the direction isn't defined, try the default
+ if (i == mAnimations.end())
+ {
+ i = mAnimations.find(0);
+ }
+
+ return (i == mAnimations.end()) ? NULL : i->second;
+}
+
+void
+Action::setAnimation(int direction, Animation *animation)
+{
+ // Set first direction as default direction
+ if (mAnimations.empty())
+ {
+ mAnimations[0] = animation;
+ }
+
+ mAnimations[direction] = animation;
+}