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author | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 13:33:14 +0200 |
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committer | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 14:18:45 +0200 |
commit | 6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch) | |
tree | 86691035f8d0d3bfac86249b63a160fab924c43c /src/playerrelations.cpp | |
parent | 6ab1e52df06baea2ad00d4e87378f220534795c8 (diff) | |
download | mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.gz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.bz2 mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.xz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.zip |
Gettext fixes
Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r-- | src/playerrelations.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp index 316bd9ed..7bc1b14d 100644 --- a/src/playerrelations.cpp +++ b/src/playerrelations.cpp @@ -29,6 +29,7 @@ #include "playerrelations.h" #include "utils/dtor.h" +#include "utils/gettext.h" #define PLAYER_IGNORE_STRATEGY_NOP "nop" #define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0" @@ -292,7 +293,7 @@ class PIS_nothing : public PlayerIgnoreStrategy public: PIS_nothing() { - mDescription = "completely ignore"; + mDescription = _("Completely ignore"); mShortName = PLAYER_IGNORE_STRATEGY_NOP; } @@ -306,7 +307,7 @@ class PIS_dotdotdot : public PlayerIgnoreStrategy public: PIS_dotdotdot() { - mDescription = "print '...'"; + mDescription = _("Print '...'"); mShortName = "dotdotdot"; } @@ -322,7 +323,7 @@ class PIS_blinkname : public PlayerIgnoreStrategy public: PIS_blinkname() { - mDescription = "blink name"; + mDescription = _("Blink name"); mShortName = "blinkname"; } @@ -359,10 +360,10 @@ PlayerRelationsManager::getPlayerIgnoreStrategies() { // not initialised yet? mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, - "floating '...' bubble", + _("Floating '...' bubble"), PLAYER_IGNORE_STRATEGY_EMOTE0)); mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, - "floating bubble", + _("Floating bubble"), "emote1")); mIgnoreStrategies.push_back(new PIS_nothing()); mIgnoreStrategies.push_back(new PIS_dotdotdot()); |