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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-27 23:43:24 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-29 19:45:53 +0200
commit3cca6548aefcfe0751ab7b4d70ac71ace486e12e (patch)
treed4cc812676bc6f31ed5f1da6fd99fe0410abf9cd /src/playerrelations.cpp
parent9c99cee38effd341889267c8cda6c964af561aa1 (diff)
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Removed underscores from some non-conforming filenames
We don't use underscores in the filenames generally, and let's be consistent on that matter.
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r--src/playerrelations.cpp375
1 files changed, 375 insertions, 0 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
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+++ b/src/playerrelations.cpp
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+/*
+ * The Mana World
+ * Copyright (C) 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <algorithm>
+
+#include "being.h"
+#include "beingmanager.h"
+#include "configuration.h"
+#include "graphics.h"
+#include "player.h"
+#include "playerrelations.h"
+
+#include "utils/dtor.h"
+
+#define PLAYER_IGNORE_STRATEGY_NOP "nop"
+#define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0"
+#define DEFAULT_IGNORE_STRATEGY PLAYER_IGNORE_STRATEGY_EMOTE0
+
+#define NAME "name" // constant for xml serialisation
+#define RELATION "relation" // constant for xml serialisation
+
+#define IGNORE_EMOTE_TIME 100
+
+// (De)serialisation class
+class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::string, PlayerRelation *>,
+ std::map<std::string, PlayerRelation *> *>
+{
+ virtual ConfigurationObject *writeConfigItem(std::pair<std::string, PlayerRelation *> value,
+ ConfigurationObject *cobj)
+ {
+ if (!value.second)
+ return NULL;
+ cobj->setValue(NAME, value.first);
+ cobj->setValue(RELATION, toString(value.second->mRelation));
+
+ return cobj;
+ }
+
+ virtual std::map<std::string, PlayerRelation *> *
+ readConfigItem(ConfigurationObject *cobj,
+ std::map<std::string, PlayerRelation *> *container)
+ {
+ std::string name = cobj->getValue(NAME, "");
+ if (name.empty())
+ return container;
+
+ if (!(*container)[name]) {
+ int v = (int)cobj->getValue(RELATION, PlayerRelation::NEUTRAL);
+ (*container)[name] = new PlayerRelation(static_cast<PlayerRelation::Relation>(v));
+ }
+ // otherwise ignore the duplicate entry
+
+ return container;
+ }
+};
+
+static PlayerConfSerialiser player_conf_serialiser; // stateless singleton
+
+const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = {
+ /* NEUTRAL */ 0, // we always fall back to the defaults anyway
+ /* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE,
+ /* DISREGARDED*/ EMOTE | SPEECH_FLOAT,
+ /* IGNORED */ 0
+};
+
+PlayerRelation::PlayerRelation(Relation relation)
+{
+ mRelation = relation;
+}
+
+PlayerRelationsManager::PlayerRelationsManager() :
+ mPersistIgnores(false),
+ mDefaultPermissions(PlayerRelation::DEFAULT),
+ mIgnoreStrategy(NULL)
+{
+}
+
+PlayerRelationsManager::~PlayerRelationsManager()
+{
+ delete_all(mIgnoreStrategies);
+}
+
+void PlayerRelationsManager::clear()
+{
+ std::vector<std::string> *names = getPlayers();
+ for (std::vector<std::string>::const_iterator
+ it = names->begin(); it != names->end(); it++)
+ removePlayer(*it);
+ delete names;
+}
+
+#define PERSIST_IGNORE_LIST "persist-player-list"
+#define PLAYER_IGNORE_STRATEGY "player-ignore-strategy"
+#define DEFAULT_PERMISSIONS "default-player-permissions"
+
+int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name)
+{
+ std::vector<PlayerIgnoreStrategy *> *strategies = getPlayerIgnoreStrategies();
+ for (unsigned int i = 0; i < strategies->size(); i++)
+ if ((*strategies)[i]->mShortName == name)
+ return i;
+
+ return -1;
+}
+
+void PlayerRelationsManager::load()
+{
+ clear();
+
+ mPersistIgnores = config.getValue(PERSIST_IGNORE_LIST, 0);
+ mDefaultPermissions = (int) config.getValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
+ std::string ignore_strategy_name = config.getValue(PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY);
+ int ignore_strategy_index = getPlayerIgnoreStrategyIndex(ignore_strategy_name);
+ if (ignore_strategy_index >= 0)
+ setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies())[ignore_strategy_index]);
+
+ config.getList<std::pair<std::string, PlayerRelation *>,
+ std::map<std::string, PlayerRelation *> *>
+ ("player", &(mRelations), &player_conf_serialiser);
+}
+
+
+void PlayerRelationsManager::init()
+{
+ load();
+
+ if (!mPersistIgnores)
+ clear(); // Yes, we still keep them around in the config file until the next update.
+}
+
+void PlayerRelationsManager::store()
+{
+ config.setList<std::map<std::string, PlayerRelation *>::const_iterator,
+ std::pair<std::string, PlayerRelation *>,
+ std::map<std::string, PlayerRelation *> *>
+ ("player",
+ mRelations.begin(), mRelations.end(),
+ &player_conf_serialiser);
+
+ config.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
+ config.setValue(PERSIST_IGNORE_LIST, mPersistIgnores);
+ config.setValue(PLAYER_IGNORE_STRATEGY,
+ (mIgnoreStrategy)? mIgnoreStrategy->mShortName : DEFAULT_IGNORE_STRATEGY);
+
+ config.write();
+}
+
+void PlayerRelationsManager::signalUpdate(const std::string &name)
+{
+ store();
+
+ for (std::list<PlayerRelationsListener *>::const_iterator it = mListeners.begin(); it != mListeners.end(); it++)
+ (*it)->updatedPlayer(name);
+}
+
+unsigned int PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags)
+{
+ PlayerRelation *r = mRelations[player_name];
+ if (!r)
+ return mDefaultPermissions & flags;
+ else {
+ unsigned int permissions = PlayerRelation::RELATION_PERMISSIONS[r->mRelation];
+
+ switch (r->mRelation) {
+ case PlayerRelation::NEUTRAL:
+ permissions = mDefaultPermissions;
+ break;
+
+ case PlayerRelation::FRIEND:
+ permissions |= mDefaultPermissions; // widen
+ break;
+
+ default:
+ permissions &= mDefaultPermissions; // narrow
+ }
+
+ return permissions & flags;
+ }
+}
+
+bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags)
+{
+ if (being->getType() == Being::PLAYER)
+ return hasPermission(being->getName(), flags) == flags;
+ return true;
+}
+
+bool PlayerRelationsManager::hasPermission(const std::string &name, unsigned int flags)
+{
+ unsigned int rejections = flags & ~checkPermissionSilently(name, flags);
+ bool permitted = rejections == 0;
+
+ if (!permitted) {
+ // execute `ignore' strategy, if possible
+ if (mIgnoreStrategy) {
+ Player *to_ignore = dynamic_cast<Player *>(beingManager->findBeingByName(name, Being::PLAYER));
+
+ if (to_ignore)
+ mIgnoreStrategy->ignore(to_ignore,
+ rejections);
+ }
+ }
+
+ return permitted;
+}
+
+void PlayerRelationsManager::setRelation(const std::string &player_name,
+ PlayerRelation::Relation relation)
+{
+ PlayerRelation *r = mRelations[player_name];
+ if (r == NULL)
+ mRelations[player_name] = new PlayerRelation(relation);
+ else
+ r->mRelation = relation;
+
+ signalUpdate(player_name);
+}
+
+std::vector<std::string> * PlayerRelationsManager::getPlayers()
+{
+ std::vector<std::string> *retval = new std::vector<std::string>();
+
+ for (std::map<std::string, PlayerRelation *>::const_iterator it = mRelations.begin(); it != mRelations.end(); it++)
+ if (it->second)
+ retval->push_back(it->first);
+
+ sort(retval->begin(), retval->end());
+
+ return retval;
+}
+
+void PlayerRelationsManager::removePlayer(const std::string &name)
+{
+ if (mRelations[name])
+ delete mRelations[name];
+
+ mRelations.erase(name);
+
+ signalUpdate(name);
+}
+
+
+PlayerRelation::Relation PlayerRelationsManager::getRelation(const std::string &name)
+{
+ if (mRelations[name])
+ return mRelations[name]->mRelation;
+
+ return PlayerRelation::NEUTRAL;
+}
+
+////////////////////////////////////////
+// defaults
+
+unsigned int PlayerRelationsManager::getDefault() const
+{
+ return mDefaultPermissions;
+}
+
+void PlayerRelationsManager::setDefault(unsigned int permissions)
+{
+ mDefaultPermissions = permissions;
+
+ store();
+ signalUpdate("");
+}
+
+
+////////////////////////////////////////
+// ignore strategies
+
+
+class PIS_nothing : public PlayerIgnoreStrategy
+{
+public:
+ PIS_nothing()
+ {
+ mDescription = "completely ignore";
+ mShortName = PLAYER_IGNORE_STRATEGY_NOP;
+ }
+
+ virtual void ignore(Player *player, unsigned int flags)
+ {
+ }
+};
+
+class PIS_dotdotdot : public PlayerIgnoreStrategy
+{
+public:
+ PIS_dotdotdot()
+ {
+ mDescription = "print '...'";
+ mShortName = "dotdotdot";
+ }
+
+ virtual void ignore(Player *player, unsigned int flags)
+ {
+ player->setSpeech("...", 500);
+ }
+};
+
+
+class PIS_blinkname : public PlayerIgnoreStrategy
+{
+public:
+ PIS_blinkname()
+ {
+ mDescription = "blink name";
+ mShortName = "blinkname";
+ }
+
+ virtual void ignore(Player *player, unsigned int flags)
+ {
+ player->flash(200);
+ }
+};
+
+class PIS_emote : public PlayerIgnoreStrategy
+{
+public:
+ PIS_emote(int emote_nr, const std::string &description, const std::string &shortname) :
+ mEmotion(emote_nr)
+ {
+ mDescription = description;
+ mShortName = shortname;
+ }
+
+ virtual void ignore(Player *player, unsigned int flags)
+ {
+ player->setEmote(mEmotion, IGNORE_EMOTE_TIME);
+ }
+private:
+ int mEmotion;
+};
+
+
+
+std::vector<PlayerIgnoreStrategy *> *
+PlayerRelationsManager::getPlayerIgnoreStrategies()
+{
+ if (mIgnoreStrategies.size() == 0)
+ {
+ // not initialised yet?
+ mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE,
+ "floating '...' bubble",
+ PLAYER_IGNORE_STRATEGY_EMOTE0));
+ mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1,
+ "floating bubble",
+ "emote1"));
+ mIgnoreStrategies.push_back(new PIS_nothing());
+ mIgnoreStrategies.push_back(new PIS_dotdotdot());
+ mIgnoreStrategies.push_back(new PIS_blinkname());
+ }
+ return &mIgnoreStrategies;
+}
+
+
+PlayerRelationsManager player_relations;