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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-27 23:43:24 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-29 19:45:53 +0200 |
commit | 3cca6548aefcfe0751ab7b4d70ac71ace486e12e (patch) | |
tree | d4cc812676bc6f31ed5f1da6fd99fe0410abf9cd /src/playerrelations.cpp | |
parent | 9c99cee38effd341889267c8cda6c964af561aa1 (diff) | |
download | mana-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.gz mana-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.bz2 mana-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.xz mana-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.zip |
Removed underscores from some non-conforming filenames
We don't use underscores in the filenames generally, and let's be
consistent on that matter.
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r-- | src/playerrelations.cpp | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp new file mode 100644 index 00000000..4a431e2a --- /dev/null +++ b/src/playerrelations.cpp @@ -0,0 +1,375 @@ +/* + * The Mana World + * Copyright (C) 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <algorithm> + +#include "being.h" +#include "beingmanager.h" +#include "configuration.h" +#include "graphics.h" +#include "player.h" +#include "playerrelations.h" + +#include "utils/dtor.h" + +#define PLAYER_IGNORE_STRATEGY_NOP "nop" +#define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0" +#define DEFAULT_IGNORE_STRATEGY PLAYER_IGNORE_STRATEGY_EMOTE0 + +#define NAME "name" // constant for xml serialisation +#define RELATION "relation" // constant for xml serialisation + +#define IGNORE_EMOTE_TIME 100 + +// (De)serialisation class +class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> +{ + virtual ConfigurationObject *writeConfigItem(std::pair<std::string, PlayerRelation *> value, + ConfigurationObject *cobj) + { + if (!value.second) + return NULL; + cobj->setValue(NAME, value.first); + cobj->setValue(RELATION, toString(value.second->mRelation)); + + return cobj; + } + + virtual std::map<std::string, PlayerRelation *> * + readConfigItem(ConfigurationObject *cobj, + std::map<std::string, PlayerRelation *> *container) + { + std::string name = cobj->getValue(NAME, ""); + if (name.empty()) + return container; + + if (!(*container)[name]) { + int v = (int)cobj->getValue(RELATION, PlayerRelation::NEUTRAL); + (*container)[name] = new PlayerRelation(static_cast<PlayerRelation::Relation>(v)); + } + // otherwise ignore the duplicate entry + + return container; + } +}; + +static PlayerConfSerialiser player_conf_serialiser; // stateless singleton + +const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = { + /* NEUTRAL */ 0, // we always fall back to the defaults anyway + /* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE, + /* DISREGARDED*/ EMOTE | SPEECH_FLOAT, + /* IGNORED */ 0 +}; + +PlayerRelation::PlayerRelation(Relation relation) +{ + mRelation = relation; +} + +PlayerRelationsManager::PlayerRelationsManager() : + mPersistIgnores(false), + mDefaultPermissions(PlayerRelation::DEFAULT), + mIgnoreStrategy(NULL) +{ +} + +PlayerRelationsManager::~PlayerRelationsManager() +{ + delete_all(mIgnoreStrategies); +} + +void PlayerRelationsManager::clear() +{ + std::vector<std::string> *names = getPlayers(); + for (std::vector<std::string>::const_iterator + it = names->begin(); it != names->end(); it++) + removePlayer(*it); + delete names; +} + +#define PERSIST_IGNORE_LIST "persist-player-list" +#define PLAYER_IGNORE_STRATEGY "player-ignore-strategy" +#define DEFAULT_PERMISSIONS "default-player-permissions" + +int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name) +{ + std::vector<PlayerIgnoreStrategy *> *strategies = getPlayerIgnoreStrategies(); + for (unsigned int i = 0; i < strategies->size(); i++) + if ((*strategies)[i]->mShortName == name) + return i; + + return -1; +} + +void PlayerRelationsManager::load() +{ + clear(); + + mPersistIgnores = config.getValue(PERSIST_IGNORE_LIST, 0); + mDefaultPermissions = (int) config.getValue(DEFAULT_PERMISSIONS, mDefaultPermissions); + std::string ignore_strategy_name = config.getValue(PLAYER_IGNORE_STRATEGY, DEFAULT_IGNORE_STRATEGY); + int ignore_strategy_index = getPlayerIgnoreStrategyIndex(ignore_strategy_name); + if (ignore_strategy_index >= 0) + setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies())[ignore_strategy_index]); + + config.getList<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", &(mRelations), &player_conf_serialiser); +} + + +void PlayerRelationsManager::init() +{ + load(); + + if (!mPersistIgnores) + clear(); // Yes, we still keep them around in the config file until the next update. +} + +void PlayerRelationsManager::store() +{ + config.setList<std::map<std::string, PlayerRelation *>::const_iterator, + std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", + mRelations.begin(), mRelations.end(), + &player_conf_serialiser); + + config.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); + config.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); + config.setValue(PLAYER_IGNORE_STRATEGY, + (mIgnoreStrategy)? mIgnoreStrategy->mShortName : DEFAULT_IGNORE_STRATEGY); + + config.write(); +} + +void PlayerRelationsManager::signalUpdate(const std::string &name) +{ + store(); + + for (std::list<PlayerRelationsListener *>::const_iterator it = mListeners.begin(); it != mListeners.end(); it++) + (*it)->updatedPlayer(name); +} + +unsigned int PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags) +{ + PlayerRelation *r = mRelations[player_name]; + if (!r) + return mDefaultPermissions & flags; + else { + unsigned int permissions = PlayerRelation::RELATION_PERMISSIONS[r->mRelation]; + + switch (r->mRelation) { + case PlayerRelation::NEUTRAL: + permissions = mDefaultPermissions; + break; + + case PlayerRelation::FRIEND: + permissions |= mDefaultPermissions; // widen + break; + + default: + permissions &= mDefaultPermissions; // narrow + } + + return permissions & flags; + } +} + +bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags) +{ + if (being->getType() == Being::PLAYER) + return hasPermission(being->getName(), flags) == flags; + return true; +} + +bool PlayerRelationsManager::hasPermission(const std::string &name, unsigned int flags) +{ + unsigned int rejections = flags & ~checkPermissionSilently(name, flags); + bool permitted = rejections == 0; + + if (!permitted) { + // execute `ignore' strategy, if possible + if (mIgnoreStrategy) { + Player *to_ignore = dynamic_cast<Player *>(beingManager->findBeingByName(name, Being::PLAYER)); + + if (to_ignore) + mIgnoreStrategy->ignore(to_ignore, + rejections); + } + } + + return permitted; +} + +void PlayerRelationsManager::setRelation(const std::string &player_name, + PlayerRelation::Relation relation) +{ + PlayerRelation *r = mRelations[player_name]; + if (r == NULL) + mRelations[player_name] = new PlayerRelation(relation); + else + r->mRelation = relation; + + signalUpdate(player_name); +} + +std::vector<std::string> * PlayerRelationsManager::getPlayers() +{ + std::vector<std::string> *retval = new std::vector<std::string>(); + + for (std::map<std::string, PlayerRelation *>::const_iterator it = mRelations.begin(); it != mRelations.end(); it++) + if (it->second) + retval->push_back(it->first); + + sort(retval->begin(), retval->end()); + + return retval; +} + +void PlayerRelationsManager::removePlayer(const std::string &name) +{ + if (mRelations[name]) + delete mRelations[name]; + + mRelations.erase(name); + + signalUpdate(name); +} + + +PlayerRelation::Relation PlayerRelationsManager::getRelation(const std::string &name) +{ + if (mRelations[name]) + return mRelations[name]->mRelation; + + return PlayerRelation::NEUTRAL; +} + +//////////////////////////////////////// +// defaults + +unsigned int PlayerRelationsManager::getDefault() const +{ + return mDefaultPermissions; +} + +void PlayerRelationsManager::setDefault(unsigned int permissions) +{ + mDefaultPermissions = permissions; + + store(); + signalUpdate(""); +} + + +//////////////////////////////////////// +// ignore strategies + + +class PIS_nothing : public PlayerIgnoreStrategy +{ +public: + PIS_nothing() + { + mDescription = "completely ignore"; + mShortName = PLAYER_IGNORE_STRATEGY_NOP; + } + + virtual void ignore(Player *player, unsigned int flags) + { + } +}; + +class PIS_dotdotdot : public PlayerIgnoreStrategy +{ +public: + PIS_dotdotdot() + { + mDescription = "print '...'"; + mShortName = "dotdotdot"; + } + + virtual void ignore(Player *player, unsigned int flags) + { + player->setSpeech("...", 500); + } +}; + + +class PIS_blinkname : public PlayerIgnoreStrategy +{ +public: + PIS_blinkname() + { + mDescription = "blink name"; + mShortName = "blinkname"; + } + + virtual void ignore(Player *player, unsigned int flags) + { + player->flash(200); + } +}; + +class PIS_emote : public PlayerIgnoreStrategy +{ +public: + PIS_emote(int emote_nr, const std::string &description, const std::string &shortname) : + mEmotion(emote_nr) + { + mDescription = description; + mShortName = shortname; + } + + virtual void ignore(Player *player, unsigned int flags) + { + player->setEmote(mEmotion, IGNORE_EMOTE_TIME); + } +private: + int mEmotion; +}; + + + +std::vector<PlayerIgnoreStrategy *> * +PlayerRelationsManager::getPlayerIgnoreStrategies() +{ + if (mIgnoreStrategies.size() == 0) + { + // not initialised yet? + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, + "floating '...' bubble", + PLAYER_IGNORE_STRATEGY_EMOTE0)); + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, + "floating bubble", + "emote1")); + mIgnoreStrategies.push_back(new PIS_nothing()); + mIgnoreStrategies.push_back(new PIS_dotdotdot()); + mIgnoreStrategies.push_back(new PIS_blinkname()); + } + return &mIgnoreStrategies; +} + + +PlayerRelationsManager player_relations; |