diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-08-01 21:32:16 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-01 21:35:09 -0600 |
commit | a3e61c0e830c46b51c0d135962ad361c02b93243 (patch) | |
tree | 3b94948be5750c8f968ea89723799eb4f119c063 /src/playerinfo.h | |
parent | 0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff) | |
download | mana-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.gz mana-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.bz2 mana-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.xz mana-a3e61c0e830c46b51c0d135962ad361c02b93243.zip |
Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being
to PlayerInfo. Also some small cleanups.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r-- | src/playerinfo.h | 46 |
1 files changed, 37 insertions, 9 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h index 3214e64e..fabce6ea 100644 --- a/src/playerinfo.h +++ b/src/playerinfo.h @@ -66,6 +66,14 @@ class Equipment; class Inventory; class Item; +enum BuySellState +{ + BUYSELL_NONE, + BUYSELL_CHOOSING, + BUYSELL_BUYING, + BUYSELL_SELLING +}; + /** * Special information storage structure. */ @@ -168,6 +176,31 @@ namespace PlayerInfo */ Item *getEquipment(unsigned int slot); +// -- Buy/Sell/Trade ---------------------------------------------------------- + + /** + * Returns true if the player is involved in a buy, sell, or related + * interaction, false otherwise. + */ + BuySellState getBuySellState(); + + /** + * Sets whether the player is currently involved in a buy, sell, or related + * interaction. + */ + void setBuySellState(BuySellState buySellState); + + /** + * Returns true if the player is involved in a trade at the moment, false + * otherwise. + */ + bool isTrading(); + + /** + * Sets whether the player is currently involved in trade or not. + */ + void setTrading(bool trading); + // --- Specials --------------------------------------------------------------- /** @@ -188,20 +221,15 @@ namespace PlayerInfo void setBackend(const PlayerInfoBackend &backend); /** - * Does necessary updates every tick. - */ - void logic(); - - /** - * Returns true if the player is involved in a trade at the moment, false + * Returns true if the player is involved in a NPC interaction, false * otherwise. */ - bool isTrading(); + bool isTalking(); /** - * Sets whether the player is currently involved in trade or not. + * Does necessary updates every tick. */ - void setTrading(bool trading); + void logic(); /** * Initializes some internals. |