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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-05-14 18:57:32 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-05-14 18:57:32 +0000 |
commit | 2d648c5dc29a1ceae154194c23c799c7076894b4 (patch) | |
tree | f6c31a30260b80713257be211b139263b3291098 /src/player_relations.h | |
parent | 41906acb990895831e3b2c39102f41c9b580ae10 (diff) | |
download | mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.gz mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.bz2 mana-2d648c5dc29a1ceae154194c23c799c7076894b4.tar.xz mana-2d648c5dc29a1ceae154194c23c799c7076894b4.zip |
Added ability to define friends, players you want to ignore or disregard and
configure whether trading is allowed. Based on new popup code, configuration
improvements to store hierarchical data and a table model.
Diffstat (limited to 'src/player_relations.h')
-rw-r--r-- | src/player_relations.h | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/src/player_relations.h b/src/player_relations.h new file mode 100644 index 00000000..99c16020 --- /dev/null +++ b/src/player_relations.h @@ -0,0 +1,226 @@ +/* + * The Mana World + * Copyright 2008 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TMW_PLAYER_RELATIONS_H_ +#define TMW_PLAYER_RELATIONS_H_ + +#include "being.h" +#include "player.h" +#include "configuration.h" +#include <string> +#include <map> +#include <vector> +#include <list> + +struct PlayerRelation +{ + static const unsigned int EMOTE = (1 << 0); + static const unsigned int SPEECH_FLOAT = (1 << 1); + static const unsigned int SPEECH_LOG = (1 << 2); + static const unsigned int WHISPER = (1 << 3); + static const unsigned int TRADE = (1 << 4); + + static const unsigned int RELATIONS_NR = 4; + static const unsigned int RELATION_PERMISSIONS[RELATIONS_NR]; + + static const unsigned int DEFAULT = EMOTE + | SPEECH_FLOAT + | SPEECH_LOG +// | WHISPER -- only for friends + | TRADE; + enum relation { + NEUTRAL = 0, + FRIEND = 1, + DISREGARDED = 2, + IGNORED = 3 + }; + + PlayerRelation(relation relation); + + relation mRelation; // bitmask for all of the above +}; + + +/** + * Ignore strategy: describes how we should handle ignores + */ +class +PlayerIgnoreStrategy +{ +public: + std::string mDescription; + std::string mShortName; + + /** + * Handle the ignoring of the indicated action by the indicated player + */ + virtual void ignore(Player *player, unsigned int flags) = 0; +}; + +class +PlayerRelationsListener +{ +public: + PlayerRelationsListener(void) { } + virtual ~PlayerRelationsListener(void) { } + + virtual void updatedPlayer(const std::string &name) = 0; +}; + +/** + * Player relations class, represents any particular relations and/or preferences the + * user of the local client has wrt other players (identified by std::string). + */ +class +PlayerRelationsManager +{ +public: + PlayerRelationsManager(void); + + /** + * Initialise player relations manager (load config file etc.) + */ + void init(void); + + /** + * Load configuration from our config file, or substitute defaults + */ + void load(void); + + /** + * Save configuration to our config file + */ + void store(void); + + /** + * Determines whether the player in question is being ignored, filtered by the specified flags. + * + */ + unsigned int checkPermissionSilently(const std::string &player_name, unsigned int flags); + + /** + * Tests whether the player in question is being ignored for any of the actions in the specified flags. + * If so, trigger appropriate side effects if requested by the player. + */ + bool hasPermission(Being *being, unsigned int flags); + + bool hasPermission(const std::string &being, unsigned int flags); + + /** + * Updates the relationship with this player + */ + void setRelation(const std::string &name, PlayerRelation::relation relation); + + /** + * Updates the relationship with this player + */ + PlayerRelation::relation getRelation(const std::string &name); + + /** + * Deletes the information recorded for a player + */ + void removePlayer(const std::string &name); + + + + /** + * Retrieves the default permissions + */ + unsigned int getDefault(void) const; + + /** + * Sets the default permissions + */ + void setDefault(unsigned int permissions); + + + + /** + * Retrieves all known player ignore strategies + * + * The player ignore strategies are allocated statically and must not be deleted. + */ + std::vector<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies(void); + + /** + * Return the current player ignore strategy + * + * \return A player ignore strategy, or NULL + */ + PlayerIgnoreStrategy *getPlayerIgnoreStrategy(void) { return mIgnoreStrategy; } + + /** + * Sets the strategy to call when ignoring players + */ + void setPlayerIgnoreStrategy(PlayerIgnoreStrategy *strategy) { mIgnoreStrategy = strategy; } + + /** + * For a given ignore strategy short name, find the appropriate index in the ignore strategies vector + * + * \param The short name of the ignore strategy to look up + * \return The appropriate index, or -1 + */ + int getPlayerIgnoreStrategyIndex(const std::string &shortname); + + /** + * Retrieves a sorted vector of all players for which we have any relations recorded + */ + std::vector<std::string> *getPlayers(void); + + /** + * Removes all recorded player info + */ + void clear(void); + + /** + * Do we persist our `ignore' setup? + * + */ + bool + getPersistIgnores(void) const { return mPersistIgnores; } + + /** + * Change the `ignore persist' flag + * + * @param value Whether to persist ignores + */ + void + setPersistIgnores(bool value) { mPersistIgnores = value; } + + void addListener(PlayerRelationsListener *listener) { mListeners.push_back(listener); } + void removeListener(PlayerRelationsListener *listener) { mListeners.remove(listener); } + +private: + void signalUpdate(const std::string &name); + + bool mPersistIgnores; // If NOT set, we delete the ignored data upon reloading + unsigned int mDefaultPermissions; + + PlayerIgnoreStrategy *mIgnoreStrategy; + std::map<std::string, PlayerRelation *> mRelations; + std::list<PlayerRelationsListener *> mListeners; +}; + + +extern PlayerRelationsManager player_relations; // singleton representation of player relations + + +#endif /* !defined(TMW_PLAYER_RELATIONS_H_) */ |