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author | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-01-15 11:06:32 -0700 |
commit | 10a9dbacd9334caede10f1b21d42cdf7e1efcd03 (patch) | |
tree | def2baead68de5a9ccc842e25b3cdcfe9a638c9b /src/player_relations.cpp | |
parent | e7f4e78f76972ca3882b9d2763ae9cab31675d3a (diff) | |
download | mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.gz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.bz2 mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.tar.xz mana-10a9dbacd9334caede10f1b21d42cdf7e1efcd03.zip |
Style cleanups throughout most of the code. Splitting function type from
the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/player_relations.cpp')
-rw-r--r-- | src/player_relations.cpp | 57 |
1 files changed, 19 insertions, 38 deletions
diff --git a/src/player_relations.cpp b/src/player_relations.cpp index ef00a738..5eb47433 100644 --- a/src/player_relations.cpp +++ b/src/player_relations.cpp @@ -91,8 +91,7 @@ PlayerRelationsManager::PlayerRelationsManager() : { } -void -PlayerRelationsManager::clear() +void PlayerRelationsManager::clear() { std::vector<std::string> *names = getPlayers(); for (std::vector<std::string>::const_iterator @@ -105,8 +104,7 @@ PlayerRelationsManager::clear() #define PLAYER_IGNORE_STRATEGY "player-ignore-strategy" #define DEFAULT_PERMISSIONS "default-player-permissions" -int -PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name) +int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name) { std::vector<PlayerIgnoreStrategy *> *strategies = getPlayerIgnoreStrategies(); for (unsigned int i = 0; i < strategies->size(); i++) @@ -116,8 +114,7 @@ PlayerRelationsManager::getPlayerIgnoreStrategyIndex(const std::string &name) return -1; } -void -PlayerRelationsManager::load() +void PlayerRelationsManager::load() { clear(); @@ -134,8 +131,7 @@ PlayerRelationsManager::load() } -void -PlayerRelationsManager::init() +void PlayerRelationsManager::init() { load(); @@ -143,8 +139,7 @@ PlayerRelationsManager::init() clear(); // Yes, we still keep them around in the config file until the next update. } -void -PlayerRelationsManager::store() +void PlayerRelationsManager::store() { config.setList<std::map<std::string, PlayerRelation *>::const_iterator, std::pair<std::string, PlayerRelation *>, @@ -161,8 +156,7 @@ PlayerRelationsManager::store() config.write(); } -void -PlayerRelationsManager::signalUpdate(const std::string &name) +void PlayerRelationsManager::signalUpdate(const std::string &name) { store(); @@ -170,8 +164,7 @@ PlayerRelationsManager::signalUpdate(const std::string &name) (*it)->updatedPlayer(name); } -unsigned int -PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags) +unsigned int PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags) { PlayerRelation *r = mRelations[player_name]; if (!r) @@ -196,16 +189,14 @@ PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, } } -bool -PlayerRelationsManager::hasPermission(Being *being, unsigned int flags) +bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags) { if (being->getType() == Being::PLAYER) return hasPermission(being->getName(), flags) == flags; return true; } -bool -PlayerRelationsManager::hasPermission(const std::string &name, unsigned int flags) +bool PlayerRelationsManager::hasPermission(const std::string &name, unsigned int flags) { unsigned int rejections = flags & ~checkPermissionSilently(name, flags); bool permitted = rejections == 0; @@ -224,8 +215,7 @@ PlayerRelationsManager::hasPermission(const std::string &name, unsigned int flag return permitted; } -void -PlayerRelationsManager::setRelation(const std::string &player_name, PlayerRelation::relation relation) +void PlayerRelationsManager::setRelation(const std::string &player_name, PlayerRelation::relation relation) { PlayerRelation *r = mRelations[player_name]; if (r == NULL) @@ -236,8 +226,7 @@ PlayerRelationsManager::setRelation(const std::string &player_name, PlayerRelati signalUpdate(player_name); } -std::vector<std::string> * -PlayerRelationsManager::getPlayers() +std::vector<std::string> * PlayerRelationsManager::getPlayers() { std::vector<std::string> *retval = new std::vector<std::string>(); @@ -250,8 +239,7 @@ PlayerRelationsManager::getPlayers() return retval; } -void -PlayerRelationsManager::removePlayer(const std::string &name) +void PlayerRelationsManager::removePlayer(const std::string &name) { if (mRelations[name]) delete mRelations[name]; @@ -262,8 +250,7 @@ PlayerRelationsManager::removePlayer(const std::string &name) } -PlayerRelation::relation -PlayerRelationsManager::getRelation(const std::string &name) +PlayerRelation::relation PlayerRelationsManager::getRelation(const std::string &name) { if (mRelations[name]) return mRelations[name]->mRelation; @@ -274,14 +261,12 @@ PlayerRelationsManager::getRelation(const std::string &name) //////////////////////////////////////// // defaults -unsigned int -PlayerRelationsManager::getDefault() const +unsigned int PlayerRelationsManager::getDefault() const { return mDefaultPermissions; } -void -PlayerRelationsManager::setDefault(unsigned int permissions) +void PlayerRelationsManager::setDefault(unsigned int permissions) { mDefaultPermissions = permissions; @@ -303,8 +288,7 @@ public: mShortName = PLAYER_IGNORE_STRATEGY_NOP; } - virtual void - ignore(Player *player, unsigned int flags) + virtual void ignore(Player *player, unsigned int flags) { } }; @@ -318,8 +302,7 @@ public: mShortName = "dotdotdot"; } - virtual void - ignore(Player *player, unsigned int flags) + virtual void ignore(Player *player, unsigned int flags) { player->setSpeech("...", 5); } @@ -335,8 +318,7 @@ public: mShortName = "blinkname"; } - virtual void - ignore(Player *player, unsigned int flags) + virtual void ignore(Player *player, unsigned int flags) { player->flash(200); } @@ -352,8 +334,7 @@ public: mShortName = shortname; } - virtual void - ignore(Player *player, unsigned int flags) + virtual void ignore(Player *player, unsigned int flags) { player->setEmote(mEmotion, IGNORE_EMOTE_TIME); } |