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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
commite961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch)
tree5464d14635191407eb24c7ad76b1b218b33016d2 /src/player.h
parent43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff)
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Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h
index 1526d2bc..e9a30da0 100644
--- a/src/player.h
+++ b/src/player.h
@@ -53,6 +53,13 @@ class Player : public Being
/**
* Sets the hair style and color for this player.
+ *
+ * Only for convenience in 0.0 client. When porting
+ * this to the trunk remove this function and
+ * call setSprite directly instead. The server should
+ * provide the hair ID and coloring in the same way
+ * it does for other equipment pieces.
+ *
*/
void setHairStyle(int style, int color);
@@ -60,7 +67,7 @@ class Player : public Being
* Sets visible equipments for this player.
*/
virtual void
- setVisibleEquipment(int slot, int id);
+ setSprite(int slot, int id, std::string color = "");
};
#endif