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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-06-08 22:31:07 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-06-08 22:31:25 +0200 |
commit | 2b2b02df79649beed9a49e37f21db996f053d4ca (patch) | |
tree | 248dc30bdcc65caa54de0c259b676986bbfcb123 /src/player.h | |
parent | 25875637a2b0b1561e2cf69b94674ee74d8031a3 (diff) | |
download | mana-2b2b02df79649beed9a49e37f21db996f053d4ca.tar.gz mana-2b2b02df79649beed9a49e37f21db996f053d4ca.tar.bz2 mana-2b2b02df79649beed9a49e37f21db996f053d4ca.tar.xz mana-2b2b02df79649beed9a49e37f21db996f053d4ca.zip |
Attempt to clear some of the block/walkmask confusion
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h index bb44f462..9a5c6c94 100644 --- a/src/player.h +++ b/src/player.h @@ -132,7 +132,7 @@ class Player : public Being * Gets the way the character is blocked by other objects. */ virtual unsigned char getWalkMask() const - { return 0x82; } // blocked by walls and monsters (bin 1000 0010) + { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; } /** * Called when a option (set with config.addListener()) is changed |