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authorLloyd Bryant <lloyd_bryant@netzero.net>2008-07-18 00:48:14 +0000
committerLloyd Bryant <lloyd_bryant@netzero.net>2008-07-18 00:48:14 +0000
commit159285c5aa24611ceee7e3847a87bf9ea5f7fb7a (patch)
treefa48eb8bb8ed1e62ede1e7a2f95632c2243facab /src/player.h
parent4dbc9b7af344d3ff006a40e3e0c06ce160f365f9 (diff)
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Import of client tree
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h43
1 files changed, 15 insertions, 28 deletions
diff --git a/src/player.h b/src/player.h
index f43a6039..fdca64e8 100644
--- a/src/player.h
+++ b/src/player.h
@@ -18,30 +18,18 @@
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
- * $Id$
+ * $Id: player.h 4237 2008-05-14 18:57:32Z b_lindeijer $
*/
#ifndef _TMW_PLAYER_H
#define _TMW_PLAYER_H
#include "being.h"
+#include "text.h"
class Graphics;
class Map;
-class Player;
-
-class PlayerNameDrawStrategy
-{
-public:
- virtual ~PlayerNameDrawStrategy(void) {}
-
- /**
- * Draw the player's name
- */
- virtual void draw(Player *p, Graphics *graphics, int px, int py) = 0;
-};
-
/**
* A player being. Players have their name drawn beneath them. This class also
* implements player-specific loading of base sprite, hair sprite and equipment
@@ -52,6 +40,14 @@ class Player : public Being
public:
Player(int id, int job, Map *map);
+ ~Player();
+
+ /**
+ * Set up mName to be the character's name
+ */
+ virtual void
+ setName(const std::string &name);
+
virtual void
logic();
@@ -59,9 +55,6 @@ class Player : public Being
getType() const;
virtual void
- drawName(Graphics *graphics, int offsetX, int offsetY);
-
- virtual void
setGender(int gender);
/**
@@ -83,19 +76,13 @@ class Player : public Being
setSprite(int slot, int id, std::string color = "");
/**
- * Sets the strategy responsible for drawing the player's name
- *
- * \param draw_strategy A strategy describing how the player's name
- * should be drawn, or NULL for default
+ * Flash the player's name
*/
- virtual void
- setNameDrawStrategy(PlayerNameDrawStrategy *draw_strategy);
-
- virtual PlayerNameDrawStrategy *
- getNameDrawStrategy(void) const { return mDrawStrategy; }
-
+ void flash(int time);
+ protected:
+ void updateCoords();
private:
- PlayerNameDrawStrategy *mDrawStrategy;
+ FlashText *mName;
};
#endif