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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
commit7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch)
tree9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/player.cpp
parentcc86266f4b59420a155df8c1aa01b9ce20b6585d (diff)
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Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/player.cpp b/src/player.cpp
index d6bd42f1..cd6986b3 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -94,12 +94,12 @@ Player::setSex(Uint8 sex)
if (sex == 0)
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/player_male_base.xml", 0);
+ "graphics/sprites/player_male_base.xml");
}
else
{
mSprites[BASE_SPRITE] = new AnimatedSprite(
- "graphics/sprites/player_female_base.xml", 0);
+ "graphics/sprites/player_female_base.xml");
}
//reload equipment
@@ -109,8 +109,8 @@ Player::setSex(Uint8 sex)
{
delete mSprites[i];
mSprites[i] = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(mEquipmentSpriteIDs.at(i))->getSprite(sex),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(
+ mEquipmentSpriteIDs.at(i))->getSprite(sex));
}
}
}
@@ -130,16 +130,20 @@ Player::setWeapon(Uint16 weapon)
switch (weapon)
{
case 0:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-fist.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-fist.xml");
break;
case 1:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-dagger.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-dagger.xml");
break;
case 2:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-bow.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-bow.xml");
break;
case 3:
- mSprites[WEAPON_SPRITE] = new AnimatedSprite("graphics/sprites/weapon-scythe.xml", 0);
+ mSprites[WEAPON_SPRITE] =
+ new AnimatedSprite("graphics/sprites/weapon-scythe.xml");
break;
}
}
@@ -215,13 +219,11 @@ Player::setVisibleEquipment(Uint8 slot, int id)
if (mSex == 0)
{
equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(id)->getSprite(0),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(id)->getSprite(0));
}
else {
equipmentSprite = new AnimatedSprite(
- "graphics/sprites/" + EquipmentDB::get(id)->getSprite(1),
- 0);
+ "graphics/sprites/" + EquipmentDB::get(id)->getSprite(1));
}
equipmentSprite->setDirection(getSpriteDirection());