diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-08-13 17:30:59 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-08-13 17:33:08 -0600 |
commit | f46cfb91278b27f4943f5512778129fe985c678e (patch) | |
tree | 0be219d66e723bcca8de2d584d66bc65d040fb26 /src/player.cpp | |
parent | be85ca9d91ff867faf140328d0bcbb2062b58cdf (diff) | |
download | mana-f46cfb91278b27f4943f5512778129fe985c678e.tar.gz mana-f46cfb91278b27f4943f5512778129fe985c678e.tar.bz2 mana-f46cfb91278b27f4943f5512778129fe985c678e.tar.xz mana-f46cfb91278b27f4943f5512778129fe985c678e.zip |
Clean up Being and it's derivatives
Move stuff only needed for Players into Player (like slots and sprite
limits). Move name handling into Being (no need for three copies of
this code). Clean up terminology (including Map terminology). Remove
hair-related variables.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 127 |
1 files changed, 36 insertions, 91 deletions
diff --git a/src/player.cpp b/src/player.cpp index fd7cd0d6..55888654 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -40,53 +40,23 @@ Player::Player(int id, int job, Map *map): Being(id, job, map), - mName(0), + mGender(GENDER_UNSPECIFIED), + mSpriteIDs(VECTOREND_SPRITE, 0), + mSpriteColors(VECTOREND_SPRITE, ""), mIsGM(false), mInParty(false) { + for (int i = 0; i < VECTOREND_SPRITE; i++) + mSprites.push_back(NULL); mShowName = config.getValue("visiblenames", 1); config.addListener("visiblenames", this); + + updateColors(); } Player::~Player() { config.removeListener("visiblenames", this); - delete mName; -} - -void Player::setName(const std::string &name) -{ - if (!mName && mShowName) - { - mNameColor = &guiPalette->getColor(Palette::PLAYER); - - const gcn::Color *color; - if (this == player_node) - { - color = &guiPalette->getColor(Palette::SELF); - } - else if (mIsGM) - { - mNameColor = &guiPalette->getColor(Palette::GM); - color = &guiPalette->getColor(Palette::GM_NAME); - } - else if (mInParty) - { - color = &guiPalette->getColor(Palette::PARTY); - } - else - { - color = &guiPalette->getColor(Palette::PC); - } - - mName = new FlashText(name, - getPixelX(), - getPixelY(), - gcn::Graphics::CENTER, - color); - } - - Being::setName(name); } #ifdef EATHENA_SUPPORT @@ -149,31 +119,20 @@ void Player::logic() } #endif -Being::Type Player::getType() const -{ - return PLAYER; -} - -void Player::flash(int time) -{ - if (mName) - mName->flash(time); -} - void Player::setGender(Gender gender) { if (gender != mGender) { - Being::setGender(gender); + mGender = gender; /* Human base sprite. When implementing different races remove this * line and set the base sprite when setting the race of the player * character. */ - setSprite(Being::BASE_SPRITE, -100); + setSprite(BASE_SPRITE, -100); // Reload all subsprites - for (int i = 1; i < VECTOREND_SPRITE; i++) + for (unsigned int i = 1; i < mSprites.size(); i++) { if (mSpriteIDs.at(i) != 0) setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i)); @@ -185,28 +144,12 @@ void Player::setGM(bool gm) { mIsGM = gm; - if (gm && mName) - mName->setColor(&guiPalette->getColor(Palette::GM)); -} - -void Player::setHairStyle(int style, int color) -{ - style = style < 0 ? mHairStyle : style % mNumberOfHairstyles; - color = color < 0 ? mHairColor : color % ColorDB::size(); - if (style == mHairStyle && color == mHairColor) return; - - Being::setHairStyle(style, color); - - setSprite(HAIR_SPRITE, style * -1, ColorDB::get(color)); - - setAction(mAction); + updateColors(); } void Player::setSprite(int slot, int id, const std::string &color) { - // TODO: Find a better way - if (getType() == NPC) - return; + assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); // id = 0 means unequip if (id == 0) @@ -237,6 +180,7 @@ void Player::setSprite(int slot, int id, const std::string &color) equipmentSprite->setDirection(getSpriteDirection()); delete mSprites[slot]; + mSprites[slot] = equipmentSprite; if (slot == WEAPON_SPRITE) @@ -245,13 +189,8 @@ void Player::setSprite(int slot, int id, const std::string &color) setAction(mAction); } - Being::setSprite(slot, id, color); -} - -void Player::updateCoords() -{ - if (mName) - mName->adviseXY(getPixelX(), getPixelY()); + mSpriteIDs[slot] = id; + mSpriteColors[slot] = color; } #ifdef TMWSERV_SUPPORT @@ -305,26 +244,32 @@ void Player::setInParty(bool inParty) { mInParty = inParty; - if (this != player_node && mName) + updateColors(); +} + +void Player::optionChanged(const std::string &value) +{ + if (value == "visiblenames") { - Palette::ColorType colorType = mInParty ? Palette::PARTY : Palette::PC; - mName->setColor(&guiPalette->getColor(colorType)); + setShowName(config.getValue("visiblenames", 1)); } } -void Player::optionChanged(const std::string &value) +void Player::updateColors() { - if (value == "visiblenames" && getType() == Being::PLAYER && player_node != this) + mTextColor = &guiPalette->getColor(Palette::PLAYER); + + if (mIsGM) { - mShowName = config.getValue("visiblenames", 1); - if (!mShowName && mName) - { - delete mName; - mName = NULL; - } - else if (mShowName && !mName && !(getName().empty())) - { - setName(getName()); - } + mTextColor = &guiPalette->getColor(Palette::GM); + mNameColor = &guiPalette->getColor(Palette::GM_NAME); + } + else if (mInParty) + { + mNameColor = &guiPalette->getColor(Palette::PARTY); + } + else + { + mNameColor = &guiPalette->getColor(Palette::PC); } } |