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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-24 19:43:26 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-24 19:43:26 +0100
commita928798a9326de1e6781e14c8ccf5abec1232385 (patch)
tree2e0f82055cab1bddf85102d5161a3262637879ee /src/player.cpp
parent944c187b91e823075dd1708b4f575acd43f0428f (diff)
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Use standard GUI font also for speech and names
The speech bitmap font can't handle unicode, so it has now been replaced by the standard GUI font, drawn with a shadow for chat and with a full outline for names.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 22efc711..27820acf 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -31,7 +31,6 @@
#include "utils/strprintf.h"
-#include "gui/gui.h"
#include <iostream>
static const int NAME_X_OFFSET = 15;
@@ -57,7 +56,7 @@ void Player::setName(const std::string &name)
{
mName = new FlashText(name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET,
gcn::Graphics::CENTER,
- speechFont, gcn::Color(255, 255, 255));
+ gcn::Color(255, 255, 255));
Being::setName(name);
}
}