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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-06-27 19:27:44 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-06-27 19:27:44 +0000 |
commit | 4cd69c6a9327108a07d282011c14562e57aa9e86 (patch) | |
tree | 32c1008319910385d7c84039be987208d69c1290 /src/player.cpp | |
parent | fc328ac48b9ca8b4fff2878f37cc56795ed25dca (diff) | |
download | mana-4cd69c6a9327108a07d282011c14562e57aa9e86.tar.gz mana-4cd69c6a9327108a07d282011c14562e57aa9e86.tar.bz2 mana-4cd69c6a9327108a07d282011c14562e57aa9e86.tar.xz mana-4cd69c6a9327108a07d282011c14562e57aa9e86.zip |
Equipment window now show all the slots, and adapted visible shirts to head (middle) equipments.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp index 830c92aa..847137e0 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -131,7 +131,8 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) graphics->drawImage(playerset[mSex]->get(frame + 18 * dir), px - 16, py - 32); - Item *item = mEquipment->getEquipment(3); + // Display a shirt if equipped + Item *item = mEquipment->getEquipment(8); if (item) { graphics->drawImage(equipmentset->get(frame + 18 * dir), |