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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 13:31:13 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 13:31:13 +0000 |
commit | bd56bf8afdab16383ed8ad08412a8c807f84af85 (patch) | |
tree | 0e963ada63bcbe3c50dd77986aaa15b9ba49816a /src/player.cpp | |
parent | 5359640b6f271af31f6423df9d661433eff89a3e (diff) | |
download | mana-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.gz mana-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.bz2 mana-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.xz mana-bd56bf8afdab16383ed8ad08412a8c807f84af85.zip |
Merged NETWORK branch (includes BEING_OVERHAUL).
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp new file mode 100644 index 00000000..162f2e79 --- /dev/null +++ b/src/player.cpp @@ -0,0 +1,133 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "player.h" + +#include "game.h" +#include "graphics.h" + +#include "graphic/spriteset.h" + +#include "gui/gui.h" + +extern Spriteset *hairset; +extern Spriteset *playerset; +extern Spriteset *weaponset; + +signed char hairtable[16][4][2] = { + // S(x,y) W(x,y) N(x,y) E(x,y) + { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND + { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame + { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame + { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame + { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame + { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame + { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame + { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame + { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame + { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame + { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT + { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT + { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD +}; + +Player::Player(Uint32 id, Uint16 job, Map *map): + Being(id, job, map) +{ +} + +void Player::logic() +{ + switch (action) { + case WALK: + mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed; + break; + + case ATTACK: + mFrame = (get_elapsed_time(walk_time) * 4) / aspd; + break; + } + + if (mFrame >= 4) { + nextStep(); + } + + Being::logic(); +} + +Being::Type Player::getType() const +{ + return PLAYER; +} + +void Player::draw(Graphics *graphics, int offsetX, int offsetY) +{ + unsigned char dir = direction / 2; + int px = mPx + offsetX; + int py = mPy + offsetY; + int frame = action; + + frame = action; + + if (action != SIT && action != DEAD) + { + frame += mFrame; + } + + if (action == ATTACK && getWeapon() > 0) + { + frame += 4 * (getWeapon() - 1); + } + + graphics->drawImage(playerset->spriteset[frame + 16 * dir], + px - 16, py - 32); + + if (getWeapon() != 0 && action == ATTACK) + { + Image *image = weaponset->spriteset[ + 16 * (getWeapon() - 1) + 4 * mFrame + dir]; + + graphics->drawImage(image, px - 64, py - 80); + } + + if (getHairColor() <= NR_HAIR_COLORS) + { + int hf = getHairColor() - 1 + 10 * (dir + 4 * + (getHairStyle() - 1)); + + graphics->drawImage(hairset->spriteset[hf], + px - 2 + 2 * hairtable[frame][dir][0], + py - 50 + 2 * hairtable[frame][dir][1]); + } + + // Draw player name + if (getType() != LOCALPLAYER) { + graphics->setFont(speechFont); + graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); + } + + Being::draw(graphics, offsetX, offsetY); +} |