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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-01-22 13:31:13 +0000
commitbd56bf8afdab16383ed8ad08412a8c807f84af85 (patch)
tree0e963ada63bcbe3c50dd77986aaa15b9ba49816a /src/player.cpp
parent5359640b6f271af31f6423df9d661433eff89a3e (diff)
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Merged NETWORK branch (includes BEING_OVERHAUL).
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp133
1 files changed, 133 insertions, 0 deletions
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "player.h"
+
+#include "game.h"
+#include "graphics.h"
+
+#include "graphic/spriteset.h"
+
+#include "gui/gui.h"
+
+extern Spriteset *hairset;
+extern Spriteset *playerset;
+extern Spriteset *weaponset;
+
+signed char hairtable[16][4][2] = {
+ // S(x,y) W(x,y) N(x,y) E(x,y)
+ { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND
+ { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame
+ { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame
+ { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame
+ { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame
+ { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame
+ { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame
+ { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame
+ { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame
+ { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame
+ { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
+ { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
+ { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
+ { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT
+ { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT
+ { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD
+};
+
+Player::Player(Uint32 id, Uint16 job, Map *map):
+ Being(id, job, map)
+{
+}
+
+void Player::logic()
+{
+ switch (action) {
+ case WALK:
+ mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed;
+ break;
+
+ case ATTACK:
+ mFrame = (get_elapsed_time(walk_time) * 4) / aspd;
+ break;
+ }
+
+ if (mFrame >= 4) {
+ nextStep();
+ }
+
+ Being::logic();
+}
+
+Being::Type Player::getType() const
+{
+ return PLAYER;
+}
+
+void Player::draw(Graphics *graphics, int offsetX, int offsetY)
+{
+ unsigned char dir = direction / 2;
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+ int frame = action;
+
+ frame = action;
+
+ if (action != SIT && action != DEAD)
+ {
+ frame += mFrame;
+ }
+
+ if (action == ATTACK && getWeapon() > 0)
+ {
+ frame += 4 * (getWeapon() - 1);
+ }
+
+ graphics->drawImage(playerset->spriteset[frame + 16 * dir],
+ px - 16, py - 32);
+
+ if (getWeapon() != 0 && action == ATTACK)
+ {
+ Image *image = weaponset->spriteset[
+ 16 * (getWeapon() - 1) + 4 * mFrame + dir];
+
+ graphics->drawImage(image, px - 64, py - 80);
+ }
+
+ if (getHairColor() <= NR_HAIR_COLORS)
+ {
+ int hf = getHairColor() - 1 + 10 * (dir + 4 *
+ (getHairStyle() - 1));
+
+ graphics->drawImage(hairset->spriteset[hf],
+ px - 2 + 2 * hairtable[frame][dir][0],
+ py - 50 + 2 * hairtable[frame][dir][1]);
+ }
+
+ // Draw player name
+ if (getType() != LOCALPLAYER) {
+ graphics->setFont(speechFont);
+ graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
+ }
+
+ Being::draw(graphics, offsetX, offsetY);
+}