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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
commit | 5f9bbd205fec7d66643861a5204c6cc7dec639ba (patch) | |
tree | ad21b3432c3cafb10a9e4a7d32b600cebe74d92c /src/player.cpp | |
parent | a74208583e806fcfdc485428fb4f9e694e962455 (diff) | |
download | mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.gz mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.bz2 mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.xz mana-5f9bbd205fec7d66643861a5204c6cc7dec639ba.zip |
Merged new_playerset branch into trunk.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 95 |
1 files changed, 60 insertions, 35 deletions
diff --git a/src/player.cpp b/src/player.cpp index d6363242..8afd92a8 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -30,28 +30,38 @@ #include "gui/gui.h" -extern Spriteset *hairset; +extern std::vector<Spriteset *> hairset; extern Spriteset *playerset; -extern Spriteset *weaponset; +extern std::vector<Spriteset *> weaponset; -signed char hairtable[16][4][2] = { +signed char hairtable[19][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) - { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND - { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame - { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame - { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame - { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame - { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame - { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame - { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame - { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame - { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame - { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT - { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT - { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD + { {-5, -4}, {-6, -4}, {-6, 0}, {-4, -4} }, // STAND + { {-5, -3}, {-6, -4}, {-6, 0}, {-4, -4} }, // WALK 1st frame + { {-5, -4}, {-6, -3}, {-6, -1}, {-4, -3} }, // WALK 2nd frame + { {-5, -4}, {-6, -4}, {-6, -1}, {-4, -4} }, // WALK 3rd frame + { {-5, -3}, {-6, -4}, {-6, 0}, {-4, -4} }, // WALK 4th frame + { {-5, -4}, {-6, -3}, {-6, -1}, {-4, -3} }, // WALK 5th frame + { {-5, -4}, {-6, -4}, {-6, -1}, {-4, -4} }, // WALK 6th frame + { {-5, 8}, {-1, 5}, {-6, 8}, {-9, 5} }, // SIT + { {16, 21}, {16, 21}, {16, 21}, {16, 21} }, // DEAD + { {-5, -2}, {-2, -5}, {-6, 0}, {-7, -5} }, // ATTACK 1st frame + { {-5, -3}, {-2, -6}, {-6, 0}, {-7, -6} }, // ATTACK 2nd frame + { {-5, 0}, {-6, -3}, {-6, 0}, {-4, -3} }, // ATTACK 3rd frame + { {-5, 1}, {-7, -2}, {-6, 2}, {-3, -2} }, // ATTACK 4th frame + { {-5, -3}, {-3, -4}, {-6, 0}, {-7, -4} }, // BOW_ATTACK 1st frame + { {-5, -3}, {-3, -4}, {-6, 0}, {-7, -4} }, // BOW_ATTACK 2nd frame + { {-5, -3}, {-3, -4}, {-7, 0}, {-7, -4} }, // BOW_ATTACK 3rd frame + { {-5, -2}, {-1, -5}, {-7, 1}, {-9, -5} }, // BOW_ATTACK 4th frame + { {-5, -3}, {-1, -5}, {-7, 0}, {-9, -5} }, // BOW_ATTACK 5th frame + { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} } // ?? HIT +}; + +unsigned char hairframe[4][20] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 3, 3, 3, 3, 3, 3, 3, 3, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }, + { 4, 4, 4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, + { 5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; Player::Player(Uint32 id, Uint16 job, Map *map): @@ -63,17 +73,26 @@ void Player::logic() { switch (action) { case WALK: - mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed; + mFrame = (get_elapsed_time(walk_time) * 6) / mWalkSpeed; + if (mFrame >= 6) { + nextStep(); + } break; case ATTACK: - mFrame = (get_elapsed_time(walk_time) * 4) / aspd; + int frames = 4; + if (getWeapon() == 2) + { + frames = 5; + } + mFrame = (get_elapsed_time(walk_time) * frames) / aspd; + if (mFrame >= frames) { + nextStep(); + } break; } - if (mFrame >= 4) { - nextStep(); - } + Being::logic(); } @@ -98,31 +117,37 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) if (action == ATTACK && getWeapon() > 0) { - frame += 4 * (getWeapon() - 1); + if (getWeapon() == 2) + { + frame += 4; + } } unsigned char dir = 0; while (!(direction & (1 << dir))) dir++; - graphics->drawImage(playerset->spriteset[frame + 16 * dir], + graphics->drawImage(playerset->spriteset[frame + 18 * dir], px - 16, py - 32); if (getWeapon() != 0 && action == ATTACK) { - Image *image = weaponset->spriteset[ - 16 * (getWeapon() - 1) + 4 * mFrame + dir]; - - graphics->drawImage(image, px - 64, py - 80); + int frames = 4; + if (getWeapon() == 2) + { + frames = 5; + } + Image *image = weaponset[getWeapon() - 1]->spriteset[ + mFrame + frames * dir]; + graphics->drawImage(image, px - 16, py - 32); } if (getHairColor() <= NR_HAIR_COLORS) { - int hf = getHairColor() - 1 + 10 * (dir + 4 * - (getHairStyle() - 1)); + int hf = 9 * (getHairColor() - 1) + hairframe[dir][frame]; - graphics->drawImage(hairset->spriteset[hf], - px - 2 + 2 * hairtable[frame][dir][0], - py - 50 + 2 * hairtable[frame][dir][1]); + graphics->drawImage(hairset[getHairStyle() - 1]->spriteset[hf], + px + 1 + hairtable[frame][dir][0], + py - 33 + hairtable[frame][dir][1]); } } |