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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-25 22:50:59 +0100 |
commit | cc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch) | |
tree | edd316eb6094f0c02d6d014385865dcd88a2bc56 /src/player.cpp | |
parent | b0df784f1be44a657ca8092069488602270629b7 (diff) | |
parent | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff) | |
download | mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.gz mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.bz2 mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.tar.xz mana-cc79f0fe21e1a2ef73cbe987d54e848b9a47142d.zip |
Merge branch 'eathena/master'
Conflicts:
A lot of files.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp index 09eec0d1..8754e986 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -24,9 +24,13 @@ #ifdef TMWSERV_SUPPORT #include "guild.h" #endif +#include "localplayer.h" +#include "particle.h" #include "player.h" #include "text.h" +#include "gui/palette.h" + #include "resources/colordb.h" #include "resources/itemdb.h" @@ -52,17 +56,19 @@ void Player::setName(const std::string &name) { if (mIsGM) { - mNameColor = 0x009000; + mNameColor = &guiPalette->getColor(Palette::GM); mName = new FlashText("(GM) " + name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, gcn::Graphics::CENTER, - gcn::Color(0, 255, 0)); + &guiPalette->getColor(Palette::GM_NAME)); } else { - mNameColor = 0x202020; + mNameColor = &guiPalette->getColor(Palette::PLAYER); mName = new FlashText(name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, gcn::Graphics::CENTER, - gcn::Color(255, 255, 255)); + (this == player_node) ? + &guiPalette->getColor(Palette::SELF) : + &guiPalette->getColor(Palette::PC)); } Being::setName(name); } @@ -94,7 +100,10 @@ void Player::logic() break; case ATTACK: + int rotation = 0; + std::string particleEffect = ""; int frames = 4; + if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) { @@ -103,6 +112,26 @@ void Player::logic() mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && mParticleEffects && mFrame == 1) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + if (mFrame >= frames) nextStep(); |