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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 03:21:39 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 03:21:39 +0000
commit7593d6c71e2331c3e43c732db60ad03ee4d5385d (patch)
tree3ad242a957b6a500319d7bdae15149c553521ee4 /src/player.cpp
parent81cf85e9ec1d37dc6e8dd9883f42bb50dace9135 (diff)
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Added Spriteset::get() and Spriteset::size() to hide the member vector and remove the weird mySpriteset->spriteset stuff.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 8afd92a8..67110bd8 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -126,7 +126,7 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY)
unsigned char dir = 0;
while (!(direction & (1 << dir))) dir++;
- graphics->drawImage(playerset->spriteset[frame + 18 * dir],
+ graphics->drawImage(playerset->get(frame + 18 * dir),
px - 16, py - 32);
if (getWeapon() != 0 && action == ATTACK)
@@ -136,8 +136,7 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY)
{
frames = 5;
}
- Image *image = weaponset[getWeapon() - 1]->spriteset[
- mFrame + frames * dir];
+ Image *image = weaponset[getWeapon() - 1]->get(mFrame + frames * dir);
graphics->drawImage(image, px - 16, py - 32);
}
@@ -145,7 +144,7 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY)
{
int hf = 9 * (getHairColor() - 1) + hairframe[dir][frame];
- graphics->drawImage(hairset[getHairStyle() - 1]->spriteset[hf],
+ graphics->drawImage(hairset[getHairStyle() - 1]->get(hf),
px + 1 + hairtable[frame][dir][0],
py - 33 + hairtable[frame][dir][1]);
}