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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/player.cpp
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp352
1 files changed, 0 insertions, 352 deletions
diff --git a/src/player.cpp b/src/player.cpp
deleted file mode 100644
index 10c4c500..00000000
--- a/src/player.cpp
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "player.h"
-
-#include "animatedsprite.h"
-#include "client.h"
-#include "configuration.h"
-#include "guild.h"
-#include "localplayer.h"
-#include "particle.h"
-#include "party.h"
-#include "text.h"
-
-#include "gui/socialwindow.h"
-#include "gui/theme.h"
-#include "gui/userpalette.h"
-
-#include "net/charhandler.h"
-#include "net/net.h"
-
-#include "resources/colordb.h"
-#include "resources/itemdb.h"
-#include "resources/iteminfo.h"
-
-#include "utils/stringutils.h"
-
-Player::Player(int id, int subtype, Map *map):
- Being(id, subtype, map),
- mGender(GENDER_UNSPECIFIED),
- mParty(NULL),
- mIsGM(false)
-{
- for (int i = 0; i < Net::getCharHandler()->maxSprite(); i++)
- {
- push_back(NULL);
- mSpriteIDs.push_back(0);
- mSpriteColors.push_back("");
- }
-
- setSubtype(subtype);
- mShowName = config.getValue("visiblenames", 1);
- config.addListener("visiblenames", this);
-
- updateColors();
-}
-
-Player::~Player()
-{
- config.removeListener("visiblenames", this);
-}
-
-void Player::logic()
-{
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
- {
- switch (mAction)
- {
- case STAND:
- case SIT:
- case DEAD:
- case HURT:
- break;
-
- case WALK:
- mFrame = (int) ((get_elapsed_time(mWalkTime) * 6)
- / getWalkSpeed().x);
- if (mFrame >= 6)
- nextTile();
- break;
-
- case ATTACK:
- int rotation = 0;
- std::string particleEffect = "";
- int frames = 4;
-
- if (mEquippedWeapon &&
- mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW)
- {
- frames = 5;
- }
-
- mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
-
- //attack particle effect
- if (mEquippedWeapon)
- particleEffect = mEquippedWeapon->getParticleEffect();
-
- if (!particleEffect.empty() && Particle::enabled && mFrame == 1)
- {
- switch (mDirection)
- {
- case DOWN: rotation = 0; break;
- case LEFT: rotation = 90; break;
- case UP: rotation = 180; break;
- case RIGHT: rotation = 270; break;
- default: break;
- }
- Particle *p;
- p = particleEngine->addEffect("graphics/particles/" +
- particleEffect, 0, 0, rotation);
- controlParticle(p);
- }
-
- if (mFrame >= frames)
- nextTile();
-
- break;
- }
- }
-
- Being::logic();
-}
-
-void Player::setSubtype(Uint16 subtype)
-{
- Being::setSubtype(subtype);
-
- int id = -100 - subtype;
- if (ItemDB::exists(id)) // Prevent showing errors when sprite doesn't exist
- setSprite(Net::getCharHandler()->baseSprite(), id);
- else
- setSprite(Net::getCharHandler()->baseSprite(), -100);
-}
-
-void Player::setGender(Gender gender)
-{
- if (gender != mGender)
- {
- mGender = gender;
-
- // Reload all subsprites
- for (unsigned int i = 0; i < size(); i++)
- {
- if (mSpriteIDs.at(i) != 0)
- setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i));
- }
- }
-}
-
-void Player::setGM(bool gm)
-{
- mIsGM = gm;
-
- updateColors();
-}
-
-void Player::setSprite(int slot, int id, const std::string &color,
- bool isWeapon)
-{
- assert(slot < Net::getCharHandler()->maxSprite());
-
- // id = 0 means unequip
- if (id == 0)
- {
- delete at(slot);
- at(slot) = NULL;
-
- if (isWeapon)
- mEquippedWeapon = NULL;
- }
- else
- {
- std::string filename = ItemDB::get(id).getSprite(mGender);
- AnimatedSprite *equipmentSprite = NULL;
-
- if (!filename.empty())
- {
- if (!color.empty())
- filename += "|" + color;
-
- equipmentSprite = AnimatedSprite::load("graphics/sprites/" +
- filename);
- }
-
- if (equipmentSprite)
- equipmentSprite->setDirection(getSpriteDirection());
-
- if (at(slot))
- delete at(slot);
-
- at(slot) = equipmentSprite;
-
- if (isWeapon)
- mEquippedWeapon = &ItemDB::get(id);
-
- setAction(mAction);
- }
-
- mSpriteIDs[slot] = id;
- mSpriteColors[slot] = color;
-}
-
-void Player::setSpriteID(unsigned int slot, int id)
-{
- setSprite(slot, id, mSpriteColors[slot]);
-}
-
-void Player::setSpriteColor(unsigned int slot, const std::string &color)
-{
- setSprite(slot, mSpriteIDs[slot], color);
-}
-
-void Player::addGuild(Guild *guild)
-{
- mGuilds[guild->getId()] = guild;
- guild->addMember(mId, mName);
-
- if (this == player_node && socialWindow)
- {
- socialWindow->addTab(guild);
- }
-}
-
-void Player::removeGuild(int id)
-{
- if (this == player_node && socialWindow)
- {
- socialWindow->removeTab(mGuilds[id]);
- }
-
- mGuilds[id]->removeMember(mId);
- mGuilds.erase(id);
-}
-
-Guild *Player::getGuild(const std::string &guildName) const
-{
- std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end();
- for (itr = mGuilds.begin(); itr != itr_end; ++itr)
- {
- Guild *guild = itr->second;
- if (guild->getName() == guildName)
- {
- return guild;
- }
- }
-
- return NULL;
-}
-
-Guild *Player::getGuild(int id) const
-{
- std::map<int, Guild*>::const_iterator itr;
- itr = mGuilds.find(id);
- if (itr != mGuilds.end())
- {
- return itr->second;
- }
-
- return NULL;
-}
-
-const std::map<int, Guild*> &Player::getGuilds() const
-{
- return mGuilds;
-}
-
-void Player::clearGuilds()
-{
- std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end();
- for (itr = mGuilds.begin(); itr != itr_end; ++itr)
- {
- Guild *guild = itr->second;
-
- if (this == player_node && socialWindow)
- socialWindow->removeTab(guild);
-
- guild->removeMember(mId);
- }
-
- mGuilds.clear();
-}
-
-void Player::setParty(Party *party)
-{
- if (party == mParty)
- return;
-
- Party *old = mParty;
- mParty = party;
-
- if (old)
- {
- old->removeMember(mId);
- }
-
- if (party)
- {
- party->addMember(mId, mName);
- }
-
- updateColors();
-
- if (this == player_node && socialWindow)
- {
- if (old)
- socialWindow->removeTab(old);
-
- if (party)
- socialWindow->addTab(party);
- }
-}
-
-void Player::optionChanged(const std::string &value)
-{
- if (value == "visiblenames")
- {
- setShowName(config.getValue("visiblenames", 1));
- }
-}
-
-void Player::updateColors()
-{
- mTextColor = &userPalette->getColor(Theme::PLAYER);
-
- if (mIsGM)
- {
- mTextColor = &userPalette->getColor(Theme::GM);
- mNameColor = &userPalette->getColor(UserPalette::GM);
- }
- else if (mParty && mParty == player_node->getParty())
- {
- mNameColor = &userPalette->getColor(UserPalette::PARTY);
- }
- else
- {
- mNameColor = &userPalette->getColor(UserPalette::PC);
- }
-
- if (mDispName)
- {
- mDispName->setColor(mNameColor);
- }
-}