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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-03-09 05:16:27 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-03-09 05:16:27 +0000 |
commit | e5f795ad9952b8bba6993ee3e324b22a0f104816 (patch) | |
tree | 1602ac0f74865135eae5acf935b0a285a8e918c2 /src/player.cpp | |
parent | 7593d6c71e2331c3e43c732db60ad03ee4d5385d (diff) | |
download | mana-e5f795ad9952b8bba6993ee3e324b22a0f104816.tar.gz mana-e5f795ad9952b8bba6993ee3e324b22a0f104816.tar.bz2 mana-e5f795ad9952b8bba6993ee3e324b22a0f104816.tar.xz mana-e5f795ad9952b8bba6993ee3e324b22a0f104816.zip |
Made all class members named like mClassMember.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/player.cpp b/src/player.cpp index 67110bd8..d13cd2f4 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -71,9 +71,9 @@ Player::Player(Uint32 id, Uint16 job, Map *map): void Player::logic() { - switch (action) { + switch (mAction) { case WALK: - mFrame = (get_elapsed_time(walk_time) * 6) / mWalkSpeed; + mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed; if (mFrame >= 6) { nextStep(); } @@ -85,7 +85,7 @@ void Player::logic() { frames = 5; } - mFrame = (get_elapsed_time(walk_time) * frames) / aspd; + mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; if (mFrame >= frames) { nextStep(); } @@ -106,16 +106,16 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) { int px = mPx + offsetX; int py = mPy + offsetY; - int frame = action; + int frame = mAction; - frame = action; + frame = mAction; - if (action != SIT && action != DEAD) + if (mAction != SIT && mAction != DEAD) { frame += mFrame; } - if (action == ATTACK && getWeapon() > 0) + if (mAction == ATTACK && getWeapon() > 0) { if (getWeapon() == 2) { @@ -124,12 +124,12 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) } unsigned char dir = 0; - while (!(direction & (1 << dir))) dir++; + while (!(mDirection & (1 << dir))) dir++; graphics->drawImage(playerset->get(frame + 18 * dir), px - 16, py - 32); - if (getWeapon() != 0 && action == ATTACK) + if (getWeapon() != 0 && mAction == ATTACK) { int frames = 4; if (getWeapon() == 2) |